51zjgohz7ll. bo2 204 203 200 pisitb sticker arrow click topright 35  76 aa300 sh20 ou01

The Magical Story of The Magic Theif by Chris H

  • Characters

    Characters
    Conn - A thieving pick-pocket who lives on the streets of the Twilight. He makes money for food by stealing it from others. Adventually, he becomes Nevery's Apprentice
    Nevery - A wizard who was banished from Well met for destrustion to the Duchess' Palace and Heartsease. Later, he returns to Wellmet to stop the magical decline.
    Benet - A hired hand
    Rowan - Conn's School instructer
  • Setting

    Setting
    Wellmet - A town with a diverse group of people living there, from humans to evil minions of the Underlord to Wizards.
    Heartsease - Nevery's home
    The Academicos - The place where children go to learn about magic and academics.
    Twilight - The scketchy part of Wellmet where crooks and criminals live. Also, the home of the Underlord Crowe
    Dawn - The normal part of Wellmet. Home to the richer people and the Duchess
  • Rising Action 1

    Rising Action 1
    Conn is sleeping in an alleyway when a suspicous looking figure in a black coat strolls by. Conn, having NO money, is starving so, he picks the man's pocket. Nevery, whose pocket Conn picked, was a wizard. Conn reachen in his coat pocket and pulled out his Locus Magicalicus. It should have killed him but somehow he lived. Nevery thought this was interested Nevery so he made Conn his apprentice...
  • Backround

    Backround
    Conn - His mother died when he was very little and he has had to live on his own for his entire life. The underlord is his Uncle.
  • Rising Action 2

    Rising Action 2
    Nevery and Conn stayed the night at the local Inn where Nevery bought Conn a meal. In the morning they went to a local Pub where they hired a hand named Benet. Bennet, Conn, and Nevery go to the Underlord Crowe's home. Nevery goes in for a meeting and Conn is SUPPOSED to stay outside but instead he runs into the house and finds a secret room with a bunch of the Underlord's minions. Quickly, Conn runs outside before he is caught... When Nevery comes out they leave.
  • CONFLICT

    CONFLICT
    There is a magical decline in Wellmet.
  • Rising Action 3

    Rising Action 3
    They awake in the Inn again. They have breakfast then leave. The group walks to Heartsease, Nevery's old home, and began to clean the place out. Nevery sent Conn and Benet to work immediatly.
  • Rising Action 4

    Rising Action 4
    Conn's third day as Nevery's apprentice. As they continue to clean out Heartsease, Conn and benet are sent out to buy new clothes for Conn so he looks less like a gutter-boy.
  • Rising Action 5

    Rising Action 5
    Nevery needs to spy on the Magisters so he asks Conn to have embero spell, a spell that transforms you into your "spirit animal", preformed on himself so he can go and spy on the Magisters for Nevery. Conn agrees. When Conn gets to the Magister Hall he is unable to get in... When he tells Nevery, Nevery simply says, "Useless."
  • Rising Action 6

    Rising Action 6
    Since the Embero failed at the last attemp they tried again. This time Conn got in... He listens to what the magisters say and then returns to Nevery and tells him the Magister's plans to stop the magical incline. Nevery proposes that he should work with the Magisters as the head of the Magical Decline. They accept his proposal. Nevery gets to work solving the problem of the Magical decline.
  • Rising action 7

    Rising action 7
    Conn finds an old room in the destroyed part of Heartsease with locus stones and a book of magic. Nevery tells him to read something out of a book about Slowsilver which Conn was SUPPOSED to be reading when he found this room. Nevery was furious to hear that he was't reading when Conn said he didn't know how to read. Nevery sent him to the Acadimicos to learn how to read. Here he meets Keeston, a protagonist and Rowan, a future friend.
  • Period: to

    Rising Action 8

    Through this time period Conn is studying with Keeston and Rowan. Conn learns how to read and write fluently. But, the Magisters state that Conn can't be Nevery's apprentice enless he has his own Locus stone. They give him 30 days to find the stone. He begins his search.While searching, Conn sees a magister, Pettivox, heading to the Underlords home.
  • Climax Part 1

    Climax  Part 1
    30 days pass and his stone isn't found... Dissapoointed, Conn returns to Heartsease where Nevery confronts him. Nevery found ouyt that Conn is the Underlord Crowe's nephew. Also, that Pettivox --an evil magister-- saw him in the Twilight, where he was really looking for his locus stone. Nevery is disgraced and kicks him out... Conn decides that to get Nevery to believe that he has nothing to do with the Underlord he must find his stone and solve the problem of the magical decline.
  • Climax Part 2

    Climax Part 2
    After many days of searching Conn finds that the Duchess has his stone. During a party, Conn breaks into the dawn palace and sateals the stone. But the guards catch him as soon as he reaches the Duchess.
  • Falling Action 1

    Falling Action 1
    Nevery comes to get Conn out. He and the duchess preform a test to be sure that the Duchess' priceless jewel is Conn's Locus Magicalicus. And sure as sure it is. Then, Conn is released, Conn returns to the Acadimicos.
  • Falling Action 2

    Falling Action 2
    Conn is summoned back to the Dawn palace. The Duchess offers him a possition working for herself as a Magic advisor. Then she informs him that Pettivox is the current advisor. Conn declines this offer... Conn runs home and tells Nevery about his discovery about Pettivox. Also, Conn says he remembers seeing
  • Falling Action 3

    Falling Action 3
    Nevery and Conn race to The Underlord's home. There are many minions along the way trying to stop them. Nevery and Conn finally make it to Crowe's home and find the secret room. In the room they find Pettivox, Crowe, a lot of minions and a huge machine that is sucking in magic from all around.
  • Falling action 4

    Falling action 4
    Nevery battles Pettivox and and Conn tries to destroy the machine. Conn climbs he side of the machine and places his stone against the machine and releases the magic. But, the magic rushes out so faxt that it blows up the entire Mansion and kills Petivoxand crowe. It Also, Destroys Conn's locus stone which sends him into a deep sleep.
  • Resolution 3

    Resolution 3
    Conn returns to living at Heartsease and studying at the Acadimicos. Conn also returns to being Nevery's apprentice.
  • Resolution 1

    Resolution 1
    The magic levels in Wellmet return to normal and Wizards begin to regan their power. Wellmet returns to normal.
  • Resolution 2

    Resolution 2
    Conn awakes in Heartsease he is sick in weak but he is fine. It is suprising to everyone because when someone has their Locus Magicalicus destroyed it ussually kills the person, but Conn lives. Soon he is back to normal but has to find a new Stone.