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Death
Skiffy's mother is dead and his father has been grieving on the couch and is too sad to get up -
Capsized
The Mary Rose has capsized on the dock and the damage could be detrimental. -
Rebuilding
Mr. Woodwell originally built the Mary Rose and has given Skiffy the tools to rebuild the Mary Rose… they put up barrels to keep the boat afloat -
Floorboarding
Skiffy works hard to repair the floorboards on the Mary rose...however, some water worms bit Skiffy. -
Engine damage
A repairman comes out to check the engine damage. An engine in saltwater is a recipe for disaster and the cost is 5 grand to fix. -
Skiffy's idea
Skiffy has sparked a new idea to put out lobster traps and sell lobsters to earn the money for the boat repair. -
Preparation
Skiffy gathers lots of bait and gets lots of traps to gain his lobstering fortune. he puts out his traps in hopes of catching lobsters galore. -
Something smells Fishy
Skiffy finds less traps than he put out and most traps are empty. Could there be a trap cutter??? -
The confrontation
Skiffy meets his arch nemesis...TYLER CROFT! Tyler justifies his theory with his teasing and mocking. -
In a Pickle
Skiffy is devastated that all his hard work is gone and he is working hard to find another way to catch a big fish -
To cap'n keelson
Skiffy bops on down to captain Keelson to talk about what is going on and how to repair the engine. -
One big fish
Skiffy finds a big boat that doesn't appear to be the Fin Chaser and it has a giant fish that sold for nearly 50 grand. this sparks and idea in skiffy that if he too can catch a sizeable such as that then he can use the money to repair the Mary Rose -
Preparing for Battle
Skiffy Loads up all the bare necessities for catching the most giant tuna -
Sneaky Ninja
Skiffy sneaks into Mr. Woodwell's shed to retrieve a harpoon to hook a monster fish -
Skiffy's rules
while Skiffy is out and about on his skiff, he remembers his three rules, one, think smart. two, speak true. three, never give up. -
Dead motor
Skiffy's motor is not working and Skiffy is in THE MIDDLE OF THE OCEAN! -
Chumming for fish
Skiffy puts out fish chum to attract little fish that then draw the big ones. -
Fish swim away
SKiffy's chum has run out and he has no idea what to do about it -
More than a splash
Skiffy is awake and ready to rumble when hears a giant tuna -
SOUND THE FOGHORN!
Skiffy hears a foghorn and doesn't know whether or not he will get squashed -
Vulture fish
Skiffy is being circled by the bluefin tuna, outright stunned. -
FISH ON!
Skiffy hooks the fish with his harpoon but hooking a fish this big could be dangerous... -
TRAPPED
The line gets caught around Skiffy's arm and he is submerged in cold water. -
Safety deception
SKiffy makes it to safety on his boat and assumes the fish escaped but then feels some slight tugging -
Rowing
The fish eventually gives out and if Skiffy really wants the big fish, he must row to home. SKiffy, with all his might, rows all the way home. -
Recovery
Skiffy is eventually picked up in a boat with none other than Jack croft. His tuna breaks records and all turns out well to end the story on a high note.