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Smart technology and web applications
Devices began to replace traditional materials
Interactive whiteboards were adopted in 36% of US schools, but high costs prevented universal use (NBC news, 2011)
Course management systems were developed
Canvas was released in 2011, allowing students to communicate with teachers and view class materials -
Mobile phones
The widespread use of smartphones has allowed for third-party apps to be used in the classroom
Games like are used to test students’ knowledge and review content
Kahoot was created in 2012, allowing for competitive review
Apps like iClicker are used for student participation and to take attendance -
Online learning platforms
Google classroom was released in 2014, which allows teachers to manage classes, create curriculums, and send assignments over the internet
Search engines incorporate artificial intelligence
Students could find more accurate and useful research in less time -
Remote learning
The COVID19 pandemic transformed education from tradition to remote
Zoom and microsoft teams were used for synchronous class meetings
Course management systems like canvas and blackboard replaced in-person instruction -
Artificial intelligence
Major advances in artificial intelligence
ChatGPT was release in November, 2022
Students are discouraged from plagiarizing; however, AI can be used for ethical applications like creating flashcards, making tables, and creating outlines
Educators can also use AI for administrative tasks like grading -
Virtual reality
Developments in augmented reality could have educational applications
Virtual reality headsets will likely be adopted in classrooms to allow students to experience other places and time periods