Educational Technology 2010-2023

  • Smart technology and web applications

    Smart technology and web applications
    Devices began to replace traditional materials
    Interactive whiteboards were adopted in 36% of US schools, but high costs prevented universal use (NBC news, 2011)
    Course management systems were developed
    Canvas was released in 2011, allowing students to communicate with teachers and view class materials
  • Mobile phones

    Mobile phones
    The widespread use of smartphones has allowed for third-party apps to be used in the classroom
    Games like are used to test students’ knowledge and review content
    Kahoot was created in 2012, allowing for competitive review
    Apps like iClicker are used for student participation and to take attendance
  • Online learning platforms

    Google classroom was released in 2014, which allows teachers to manage classes, create curriculums, and send assignments over the internet
    Search engines incorporate artificial intelligence
    Students could find more accurate and useful research in less time
  • Remote learning

    The COVID19 pandemic transformed education from tradition to remote
    Zoom and microsoft teams were used for synchronous class meetings
    Course management systems like canvas and blackboard replaced in-person instruction
  • Artificial intelligence

    Artificial intelligence
    Major advances in artificial intelligence
    ChatGPT was release in November, 2022
    Students are discouraged from plagiarizing; however, AI can be used for ethical applications like creating flashcards, making tables, and creating outlines
    Educators can also use AI for administrative tasks like grading
  • Virtual reality

    Developments in augmented reality could have educational applications
    Virtual reality headsets will likely be adopted in classrooms to allow students to experience other places and time periods