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        The first iPad is released and tablets are brought into schools, creating new levels of interactivity for students - 
  
  
        Social media's popularity booms, bringing with it new ways for students to learn at home and on their mobile devices. - 
  
  
        Adaptive learning technology is developed, spearheaded by Pearson. This allows educational software to track data and tailor content to each student. - 
  
  
        HTML5 is developed, allowing software to take full use of interactive, multimedia content. - 
  
  
        At the Gothenburg Summit, an AI Education plan is announced, pushing forward the use of AI in teaching and student data analysis programs. - 
  
  
        The first AR-powered eBook is developed, bringing a new level of interactivity to education software and textbooks. - 
  
  
        Cloud-based learning software is developed and popularized, allowing teachers and students to access data anywhere at any time. - 
  
  
        Predictive Learning Analytics is developed in the field of machine learning, allowing educational software to use past data to predict student behavior and adjust content accordingly. - 
  
  
        With COVID shutting down in-person schools, apps like Zoom skyrocketed in popularity, providing new ways to conduct class in entirely mobile settings.