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Historical Overview of CALL

  • Early Computers 1940's-1950's

    Early Computers 1940's-1950's
    Computers were used to solve mathematical problems and to create encrypted messages.
  • 1950´s and 1960’s Behavioristic CALL

    1950´s and 1960’s Behavioristic CALL
    Computers were used to create repetitive lessons and to give feedback to students.
  • 1970’s and 1980’s Communicative CALL Language

    1970’s and 1980’s Communicative CALL Language
     The firsts computer game to learn the language was created.
  • 1970’s and 1980’s Communicative CALL Language

    1970’s and 1980’s Communicative CALL Language
    PC and Apple were created. This made the use of computer in school wider and more mainstream. Children were able to check grammar, to use software for presentation and it was the first time that the computer was seen as a tool for learning.
  • 1990’s Integrative CALL

    1990’s Integrative CALL
    Teacher change perspective and tried to integrate every aspect of language as a whole.
  • 1990’s Integrative CALL

    1990’s Integrative CALL
     Technology advanced to multimedia and the internet, which created a wider range of tools for teaching and learning.
  • 1990’s Integrative CALL

    1990’s Integrative CALL
     The use of CD-ROMs and multimedia programs were widely used.
  • 1990’s Integrative CALL

    1990’s Integrative CALL
     Popularity in remote collaborative learning fired up due to the use of Internet.
  • 2010’s-To date. The Social Media Era

    2010’s-To date. The Social Media Era
    The creation of Social Media and Video pages like YouTube made interaction with native speakers even more accessible to students and teachers.
  • 2010’s-To date. The Social Media Era

    2010’s-To date. The Social Media Era
    YouTube, Facebook, Instagram and TikTok became very popular in the classroom.
  • 2010’s-To date. The Social Media Era

    2010’s-To date. The Social Media Era
    2020's Global Pandemic made the use of computers and remote classroom settings a need to have in teaching and learning. Programmes like Zoom, Meet and Teams are widely used.