Historical Overview of CALL

  • 1940 BCE

    1940's- 1950's EARLY COMPUTERS

    1940's- 1950's EARLY COMPUTERS
    • Computers were mainly used for mathematical calculations.
    • They were very large and expensive.
    • Computers were accessible only at large universities or government and military facilities.
  • 1950's-1960's BEHAVIORISTIC CALL

    1950's-1960's BEHAVIORISTIC CALL
    • Computers were used to provide repetitive lessons.
    • They took the role as teacher so they gave positive and negative feedback.
    • Their use were based on Skinner theory.
  • 1970's-1980's COMMUNICATIVE CALL

    1970's-1980's COMMUNICATIVE CALL
    • Computer programs focus shifted from grammar an vocabulary drills to exercises where students could create new sentences.
    • Computer games were developed to teach language.
    • The PC was introduced in the late 70's by Apple.
    • Apple computers created a new paradigm fot the student-computer interaction.
    • Computers stimulated critical thinking.
  • 1990's INTEGRATIVE CALL

    1990's INTEGRATIVE CALL
    • Computers were used by educators using project-based learning, integrating a variety of skills.
    • Incorporation of multimedia and the world wide web.
    • CD ROMS to install programs.
    • The early Internet was used for military and academic research.
    • Hypermedia could be used to navigate on the Internet.
  • 2000's - Today

    2000's - Today
    • The USB flash drive first emerged in this era.
    • Microsoft entered the console wars, just for games.
    • The first smartphone: The BlackBerry (March of 2002)
    • Social networks.
    • Small size and faster devices.
    • AI in language learning.