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- Computers were mainly used for mathematical calculations.
- They were very large and expensive.
- Computers were accessible only at large universities or government and military facilities.
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- Computers were used to provide repetitive lessons.
- They took the role as teacher so they gave positive and negative feedback.
- Their use were based on Skinner theory.
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- Computer programs focus shifted from grammar an vocabulary drills to exercises where students could create new sentences.
- Computer games were developed to teach language.
- The PC was introduced in the late 70's by Apple.
- Apple computers created a new paradigm fot the student-computer interaction.
- Computers stimulated critical thinking.
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- Computers were used by educators using project-based learning, integrating a variety of skills.
- Incorporation of multimedia and the world wide web.
- CD ROMS to install programs.
- The early Internet was used for military and academic research.
- Hypermedia could be used to navigate on the Internet.
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- The USB flash drive first emerged in this era.
- Microsoft entered the console wars, just for games.
- The first smartphone: The BlackBerry (March of 2002)
- Social networks.
- Small size and faster devices.
- AI in language learning.