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GeForce 256 Series
The first GPU from NVidia. A 1 slot card with 32 MB of SDR and 150MHz base clock speed. With support for OpenGL 1.2, DirectX 7.0 on the AGP 4x interface. A later installment introduced DDR over SDR (RAM). -
GeForce 2 Series
All models supported Direct3D 7 and OpenGL 1.2.
All models support TwinView Dual-Display Architecture, Second Generation Transform and Lighting (T&L), Nvidia Shading Rasterizer (NSR), High-Definition Video Processor (HDVP)
GeForce2 MX models support Digital Vibrance Control (DVC) -
GeForce 3 Series
All models are made via 150 nm fabrication process
All models support Direct3D 8.0 and OpenGL 1.3
All models support 3D Textures, Lightspeed Memory Architecture (LMA), nFiniteFX Engine, Shadow Buffers -
GeForce 4 Series
All models are manufactured with a 150 nm manufacturing process
All models support Accuview Antialiasing (AA), Lightspeed Memory Architecture II (LMA II), nView -
GeForce FX (5xxx) Seires
All models support Direct3D 9.0a and OpenGL 1.5 (2.1 (software) with latest drivers)
The GeForce FX series runs vertex shaders in an array -
GeForce 6 (6xxx) Series
All models support Direct3D 9.0c and OpenGL 2.1
All models support Transparency AA (starting with version 91.47 of the ForceWare drivers) and PureVideo -
GeForce 7 (7xxx) Series
All models support Direct3D 9.0c and OpenGL 2.1
All models support Transparency AA (starting with version 91.47 of the ForceWare drivers) -
GeForce 8 (8xxx) Series
All models support coverage sample anti-aliasing, angle-independent anisotropic filtering, and 128-bit OpenEXR HDR. Unified shaders: texture mapping units: render output units
Full G80 contains 32 texture address units and 64 texture filtering units unlike G92 which contains 64 texture address units and 64 texture filtering unit. -
GeForce 9 (9xxx) Series
All models support Coverage Sample Anti-Aliasing, Angle-Independent Anisotropic Filtering, 128-bit OpenEXR HDR Unified shaders: texture mapping units: render output units -
GeForce 100 - 200 Series
Unified shaders: texture mapping units: render output units. Also Started the GTX naming scheme. -
GeForce 300 Series
All models support the following API levels: Direct3D 10.1 and OpenGL 3.3 -
GeForce 400 Series
All cards have a PCIe 2.0 ×16 Bus interface. Fermi architecture allowed Vulkan 1.0 in terms of hardware features because it supported OpenGL ES 3.1 which is a subset of OpenGL 4.3. -
GeForce 500 Series
Each SM in the GF110 contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering units.[28] Each SM in the GF114/116/118 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units.
announced that they will be offering the GTX580 with 3GB RAM
1024 MB RAM on a 192-bit bus assemble with 4 × (128 MB) + 2 × (256 MB). -
GeForce 600 Series
The GeForce GT 620 (OEM) card is a rebranded GeForce GT 520.
The GeForce GT 620 card is a rebranded GeForce GT 430 (DDR3, 64-bit).
The GeForce GT 630 (DDR3, 128-bit, retail) card is a rebranded GeForce GT 430 (DDR3, 128-bit).
The GeForce GT 630 (GDDR5) card is a rebranded GeForce GT 440 (GDDR5).
The GeForce GT 640 (OEM) card is a rebranded GeForce GT 545 (DDR3).
The GeForce GT 645 (OEM) card is a rebranded GeForce GTX 560 SE
This sux lol. -
GeForce 700 Series
The GeForce 700 series for desktop. The GM107-chips are Maxwell-based, the GKxxx-chips Kepler.
Max Boost depends on ASIC quality. For example, some GTX TITAN with over 80% ASIC quality can hit 1019 MHz by default, lower ASIC quality will be 1006 MHz or 993 MHz.
Kepler supports some optional 11.1 features on feature level 11_0 through the Direct3D 11.1 API, however, Nvidia did not enable four non-gaming features to qualify Kepler for level 11_1 -
GeForce 900 Series
All models support the following APIs: Direct3D 12, OpenGL 4.6, OpenCL 1.2 and Vulkan 1.2 -
Geforce 10 Series
supported display standards: DP 1.4 (no DSC), HDMI 2.0b, Dual-link DVI
Supported APIs: Direct3D 12 (12_1), OpenGL 4.6, OpenCL 1.2,Vulkan 1.2 and CUDA 6.1 -
GeForce 20 Series
Supported APIs: Direct3D 12 (12_1), OpenGL 4.6, OpenCL 1.2 Vulkan 1.2 and CUDA 7.5
Unlike previous generations the RTX Non-Super (RTX 2070, RTX 2080, RTX 2080 Ti) Founders Edition cards no longer have reference clocks, but are "Factory-OC". However, RTX Supers (RTX 2060 Super, RTX 2070 Super, and RTX 2080 Super) Founders Edition are reference clocks.
Support real-time Ray-Tracing and DLSS. -
GeForce 16 Series
Based on the improved Turing architecture and DDR6.