Corporate Training and Development

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    Apprenticeships in Colonial America

    During Colonial America, apprenticeships played a major role in training individuals with various crafts and trades. Young apprentices would work under skilled craftsmen to learn the necessary skills of their trade.
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    Apprenticeships in Industrial Revolution

    During the Industrial Revolution, a more formal apprenticeship program was created in fields such as manufacturing or engineering. These fields were rapidly growing with various advancements so more formal training was required.
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    Formal Introduction of On-the-Job Training

    The first formal introduction of On-the-Job training is dated back during World War I. During this time, it was used as a method of training new recruits for specific job duties. However, during this timeframe, OJT gained prominence within companies for it's practical, hands on experiences for employees.
  • The Instructor, the Man, and the Job

    After the First World War, a large volume of workers needed to be trained to build ships at a rapid rate. Instructor Charles R. Allen developed and ran a training program that breaks tasks down into four steps – show, tell, do, and check, now considered an early breakthrough in the corporate training industry.
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    The Training Within Service Industry (TWI)

    The need for effective workplace training continued. The Training Within Service Industry (TWI), organized by the US government, expanded on Allen’s training process to provide training to those taking over the service industry. This was extremely popular in the training industry.
  • The American Society for Training and Development

    The American Society for Training and Development (ASTD) or what we know as Association for Talent and Development was founded in 1943. Its mission was to support those who help others achieve their full potential by improving their knowledge, skills, and capabilities.
  • Invention of the Five Step Approach

    Developed for the Air Force, this 5 step approach is also known as a colloquialism for "ADDIE". These 5 steps were:
    1. Analyze System Requirements
    2. Define Education and Training Requirements
    3. Develop Objectives and Tests
    4. Plan, Develop, and Validate Instruction
    5. Conduct and Evaluate Instruction
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    Creation of the Modern Computer

    While the Computer was available prior to the 80s, they became much more common in the emergence of the digital revolution in the late 80s and early 90s. The creation of the computer allowed for the creation of the Authoring Tools, which allowed users to create e-learning materials
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    mLearning

    In the early 2000s, there was a focus on mLearning or mobile learning. This allowed training and support to happen anywhere on a mobile device, encouraging flexibility and convenience for companies.
  • Blended Learning

    Digital learning was becoming more prevalent and trainers started to realize the importance of both face-to-face instruction as well as digital learning. With the publishing of “The Handbook of Blended Learning” by Charles Graham and Curtis Bonk, they defined blended learning systems that trainers would reference for years to come.
  • Gamification

    While Gamification was first coined in the early 2000s, in the second half of 2010, it saw widespread adoption. They integrated gamification elements into training and development programs, leveraging game-like mechanics and incentives to enhance engagement, motivation, and learning outcomes among employees.
  • Virtual Instructor-Led Training (vILT)

    Due to COVID, trainers and companies had to think about remote training. Trainers had to completely rethink how they delivered their material, and trainees had to adapt to learning in ways they may not have been used to before. Corporate learning has been shifted from in person in the boardroom, to our home offices on our computer.