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Apple Ipad Was Released in Classrooms
Students, educators, and institutions are using iPad to inspire creativity and hands on learning. Apple launched their iPad in 2010, millions made their way into classrooms. The hope is to improve academic performance, increase in engagement, integrate focus on content, and many resources that come with a smart device.
https://www.apple.com/newsroom/2010/01/27Apple-Launches-iPad/ -
SMART Introduces New Class Interactive Whiteboards
SMART Technologies created an interactive whiteboard. This offers true student collaboration and interactive learning in the classroom. There are many features that include freestyle interactions, touch gestures, and full object awareness. Teachers are able to have notebook lessons and activities for their students to stay involved during class. The digital ink allows you to draw and create tasks while one a specific web page.
https://www.nbcnews.com/id/wbna39738039 -
Chromebooks Brought to Classrooms
Chromebooks decrease wait times in the classroom with protection against viruses, regular updated from google, and it has saved schools lots of money from buying Chromebooks and not Ipads.
https://edtechmagazine.com/k12/article/2012/12/why-schools-are-turning-google-chromebooks -
Skype in Classrooms
Provides the opportunity for students from all over the world to interact and learn through video conferencing. Teachers and students were able to collaborate with others across the world to improve global outreach and be able to connect with different students and cultures. This tool became highly engaging. -
Canvas
Now being used with 4.5M users this tool was launched to give educational institutions a software that offers source and "cloud native system" that is accessible to all students and educators that use it. Its easy, and mobile use forces learning management. In addition, it is still being used today and continues to create flexibility to educate students and make it easier for educators with organizing materials.
https://techcrunch.com/2012/10/31/instructure-canvas-network/ -
The Maker Movement
This was encouraging people to make things by hand. It created hands on learning. One of the main focuses was to improve STEM education. This works outside of the realm of standardized testing and the association of hand-writing. There was hopes of students discovering science, technology, and math in a hands on way.
https://www.kqed.org/mindshift/17812/12-education-tech-trends-to-watch-in-2012 -
Windows 8 in Classrooms
This operating system is making the move toward a mobile tablet based environment in classrooms. Windows 8 is geared toward social networking in a mobile and coordinating way. This was also to keep Microsoft relevant in the fast operating mobile society.
https://static1.squarespace.com/static/56c66a0d45bf21b27e0f628a/t/56f1b8cc8a65e2db95a40a1e/1458682061510/Windows+8.pdf -
Xbox one and PS4 Released
You are able to access home learning materials through your Xbox One or PS4 due to it offering web browsing and can become a desktop computer, which limitations. Teachers have used gaming consoles to access videos or educational games easier and more efficiently. -
3D Printing
3D printers enable makers to create DIY makerspace with new tools and production. There are many educational possibilities and opportunities with these devices. Schools would be accessed in schools by students and teachers for many purposes and start to revolutionize subjects like science, biology, chemistry, geography, and engineering studies. There is a wide range of opportunities that a 3D printer could provide for a institution. -
90% of all textbooks used in higher education were available as eBooks
Instead of having paper textbooks that can get ruined at home or in a backpack, there is now eBooks or digital textbooks that schools offer. eBooks have now bee part of academics for awhile know but it was available in 2014 to a lot of schools, students, and teachers around the world for easy access to materials. The service offered availability as eBooks through vital source and many other programs that now are offering online texts for students and educators. -
Google Classroom
This is a free application designed to help students and teachers in many different ways. It can be used to communicate, collaborate as groups, and organize assignments. This is a paperless way to introduce to students and stay organized with their materials. -
"Computer on a Stick"
This was made by Intel Compute stick and it was designed to be used for media application. This allows you "PC to fit in the palm of your hand" This was a way to reach HDMI to display on screens and on TVs. This would be used in classrooms to get creative with your learning and project things in the classroom without any troubles because it would be saved all on the intel stick. -
Augmented Reality
This offered adaptive learning environments. There were lost of functionalities such as: GPS tracking and interactive learning experiments. Devices like Oculus Rift can help with developing these was of interactive courses and allow students to see a different view in interactive learning in the classroom. For example the popularity of Pokémon Go but there were different ways that institutions were able to create educational VR and AR tools. -
More Collaborative Tools
Ed Tech is giving students more opportunities to Network and have different ways to collaborate in the classroom. Tools like Google Docs, online calendars, and virtual workrooms that allows students, educators, and others stay connected to more learning. -
FlipGrid was created
This is an app where a teacher posts a question or prompt and their students answer with a video response. Its a collaborative tool, so you are able to see your classmates responses. -
Cloud Technology
With the arrival of virtual storage this is when cloud technology comes in handy. Education institutions and the management is beginning to efficiently keep materials in multiple locations and help reduce large archives. Cloud computing is important to keep your work on demand cloud networks and have easy access. -
eLearning/Video Assisted Learning
eLearning development has gone beyond traditional and is now an everyday norm for us. COVID-19 pushed a lot of platforms and organizations to digitalize learning and classroom development. This was a global shift with school systems and work places. eLearning has changed the way students learn, its easier and more effective. With tons of techniques and creative development. It also accommodates for everyone.