-
Nintendo 3rd generation home console
In 1983, Nintendo released the Family Computer (or Famicom) in Japan. Like the ColecoVision, the Famicom supported high-resolution sprites and tiled backgrounds, but with more colors. This allowed Famicom games to be longer and have more detailed graphics. Nintendo brought their Famicom over to the US in the form of the Nintendo Entertainment System (NES) in 1985. In the US, video games were seen as a fad that had already passed. To distinguish its product from older video game consoles, http:// -
Koji Kondo
Koji Kondo (近藤 浩治 Kondō Kōji?, born August 13, 1960) is a Japanese video game composer and sound director who has been employed at Nintendo since 1984. He is best known for scoring numerous titles in the Mario and The Legend of Zelda series. -
Mario Bos. Music
Super Mario Bros., for the NES, is the first traditional linear 2D platform game featuring Mario, where gameplay consists of a sidescrolling level. In this game, it is established that Mario and Luigi live in the Mushroom Kingdom, where they must rescue Princess Toadstool (later called Princess Peach) from Bowser. -
Mario Music
Much of the original Super Mario Bros. music and sound effects have become iconic to the series and incorporated into modern games. The Super Mario Bros. theme has become world renowned. The theme from the underwater levels of Super Mario Bros. frequently appears as title screen music in the series, including in Super Mario Sunshine, Yoshi's Island: Super Mario Advance 3, and the Super Mario All-Stars versions of the four NES games. -
Nintendo...8 bit video game system
The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987 -
The Super Mario Bros. theme
The Super Mario Bros. theme, officially known as the "Ground Theme" (地上BGM Chijō BGM?, lit. "Aboveground BGM"),[1][2] is a theme originally found in the first stage of the Nintendo Entertainment System video game Super Mario Bros.. It was one of six themes composed for Super Mario Bros. by acclaimed Mario and The Legend of Zelda series composer Koji Kondo, who found it to be the game's most difficult track to compose. The theme has a calypso rhythm and usually receives a corresponding orchestrat -
Super Mario Bros. theme
This theme took the longest of the six tracks of Super Mario Bros. to compose, according to its composer Koji Kondo. He stated that he would write one piece, and the team would put it in the game. If it did not accentuate the action, did not time up with Mario running and jumping, or did not harmonize with the sound effects well enough, he would scrap it.[3] He used only a small keyboard to compose the music.[4] The first theme he made for Super Mario Bros. was based on an early prototype. http: -
reused and remixed
Since being included in Super Mario Bros., it went on to become the theme of the series, and has been a fixture in most of its titles. It has been reused and remixed in other Nintendo-published games, including Tetris DS, Nintendogs: Chihuahua and Friends, WarioWare, Inc.: Mega Microgames!, and all three entries in the Super Smash Bros. series. It also made a cameo appearance in the Capcom video game Viewtiful Joe.http://en.wikipedia.org/wiki/Super_Mario_Bros._theme -
16 bit super nintendo
The Super Nintendo Entertainment System (also known as the Super NES, SNES[b] or Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1993 http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System -
Nintendo 64
The Nintendo 64 (ニンテンドウ64 Nintendō Rokujūyon?), often referred to as N64, is Nintendo′s third home video game console for the international market. Named for the 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America The Nintendo 64 (ニンテンドウ64 Nintendō Rokujūyon?), often referred to as N64, is Nintendo′s third home video game console for the international market. Named for the 64-bit CPU, it was released in June 1996 in Japan, http://en.wikipedia.org/wiki/History_of_ -
Use in other games
The Super Mario Bros. theme has been reused several times. It was used during Subspace areas of Super Mario Bros. 2, and in "secret" stages in Super Mario Sunshine, and also in Super Mario World at its "Special World".[10] A remix of the theme is used more recently in Super Mario 3D Land.http://en.wikipedia.org/wiki/Super_Mario_Bros._theme -
Mario Bros. has been re-released many times
the first 3D Mario game and is heavily based on Mario Bros.. The objective of the game is to knock all the enemies in a particular phase off ledges. Instead of hitting them from below, like in Mario Bros., the player must hit enemies using Koopa shells.[24] Mario Bros. is slated for release on the Nintendo 3DS, and may feature camera support, 3D support, or analog support. This release was featured amongst other games from the Nintendo Entertainment System and Super NES to be released for the 3D