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it was first introduced in 1654 by Robert Bissaker.
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the hornbook was used in the classroom as a technology device.
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It was first introduced around 1646,magic lanterns were deployed in the classroom to enhance learning and student engagement.
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Released in France in 1725 by Joseph-Marie Jacquard. designed to weave silk using punch cards that controlled the actions of the device.
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In 1800 was a revolution, students started to use small blackboards made by wood.
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Charles Babbage introduced the calculating engine in 1822 which led to modern day digital computing.
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Christopher Sholes introduced the typewriter which also debuted the QWERTY keyboard which is still used on modern day devices and computers.
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At the beginning of 1900, stereoscopes were being released on the market and provided a way to view images in 3D.
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the film projector was making its way into classroom environment By 1925.
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In 1925 the radio started to be used in education.
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In 1930 the overhead projector was introduced to the classroom prior to being widely used by the military during World War II.
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It was used by teachers to print their clasroom materials in 1940.
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In 1950 were introduced to the classroom and were installed in listening stations.
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It was also Around the 1950s in wich the slide ruler was starting to be used more widely in the classroom.
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The use of Videotape in clasroom started to use in 1950, first was used in california.
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This machine helped teachers to create copies of classroom materials easier and faster than the mimeograph machine.in 1950.
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This machine provided a way for students to view individual filmstrips at their own pace. During the 1960's.
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it was introduced and widely used with the typewriter in 1960.
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The calculator marked the transition to the handheld calculator in the classroom environment.
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The main purpose of the Scantron was to save teachers time when grading multiple exams.
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It was a great tool to have classes trought the tv and the clasroom in 1970.
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It was a very famous desktop computer which allowed students to learn geography and math problems using computer games.
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Personal computers began to be used for a variety of learning purposes and as an eventual replacement for the typewriter when creating and completing reports and assignments
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At the Beginning, students could store Audio and Video,
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By 1990 it was made available to the general public.
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By 1990 this device was gradually getting replaced with an interactive whiteboard.
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An effective and very imformative tool to use at the classroon, Since 2005.
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It became a popular classroom tool for teachers and Students.
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By 2007 smartphones were beginning to increase in popularity and were widely used by students around the world.
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Many Teachres have been enhancing the classroom learning experience using virtual or augmented reality.