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Digital Citizenship
5A adhere to acceptable use policies reflecting appropriate behavior in a digital environment; 5B comply with acceptable digital safety rules, fair use guidelines, and copyright laws; and 5C practice the responsible use of digital information regarding intellectual property, including software, text, images, audio, and video. These need to be taught at the beginning of the first nine weeks in order to make sure students understand how to be a digital citizen safely. -
Communication and Collaboration
2A
use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally;
2B
participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures; Taught and introduced in the beginning of the year and practiced throughout the year. -
Communication and Collaboration
2C
format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium; and
2D
select, store, and deliver products using a variety of media, formats, devices, and virtual environments. Taught at the beginning of the year but practiced throughout. -
Operations and Concepts
6A
use appropriate terminology regarding basic hardware, software applications, programs, networking, virtual environments, and emerging technologies
6B
use appropriate digital tools and resources for storage, access, file management, collaboration, and designing solutions to problems
6C
perform basic software application functions, including opening an application and creating, modifying, printing, and saving files
6D
use a variety of input, output, and storage devices -
Technology Operations and Concepts
6E
use proper keyboarding techniques such as ergonomically correct hand and body positions appropriate
6F
demonstrate keyboarding techniques for operating the alphabetic, numeric, punctuation, and symbol keys appropriate
6G
use the help feature online and in applications continuation and add on from earlier in October -
Creativity and Innovation
1A apply prior knowledge to develop new ideas, products, and processes; 2B create original products using a variety of resources; 2C explore virtual environments, simulations, models, and programming languages to enhance learning; 2D create and execute steps to accomplish a task; and 2E evaluate and modify steps to accomplish a task. This should be practiced throughout the entire year, but introduced in 2nd nine weeks. -
Research and Information Fluency
3A
use various search strategies such as keyword(s); the Boolean identifiers and, or, and not; and other strategies appropriate to specific search engines 3B
collect and organize information from a variety of formats, including text, audio, video, and graphics 3C
validate and evaluate the relevance and appropriateness of information 3D
acquire information appropriate to specific tasks. First grade does research in both the 2nd nine weeks and the 4th. -
Critical Thinking, Problem Solving, and Decision Making
4A
identify what is known and unknown and what needs to be known regarding a problem and explain the steps to solve the problem 4B
evaluate the appropriateness of a digital tool to achieve the desired product 4C
evaluate products prior to final submission