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Metal Gear
Metal Gear introduced the idea of stealth to a video game audience more accustomed to obliterating everything in sight. True to secret agent form, Solid Snake's greatest ally wasn't a rifle or grenade (though their importance wasn't understated), but rather his own agility and resourcefulness. The clearest path to victory in Metal Gear was through sewer grates, behind corners, and in the shadows. Combined with the twisting plot, the stealth aspects made Metal Gear one of the most original action -
Metal Gear 2: Solid Snake
Metal Gear 2: Solid Snake embodied the basic evolution of the gameplay model begun in Metal Gear. Better graphics and improvements like the radar (which is familiar to Metal Gear Solid fans) represent the overall arc of changes between Metal Gear and its sequel. Kojima maintained his vision for the character of Solid Snake, as well as the gameplay of Metal Gear as a series, by again thrusting you into a world where stealth is more important than brawn. Metal Gear 2's plot was suitably complicate -
Metal Gear Solid
Metal Gear Solid didn't introduce a ton of new features to the classic Metal Gear model - it's pretty obvious that Hideo Kojima had the general gameplay rules ironed out from the very beginning. MGS did a lot to refine that gameplay, though. For instance, Snake always hides behind, under, or around everything in sight to evade the enemy, but MGS's 3D graphics made that hiding a lot more involved. When Snake presses up against a wall, the camera angle swings down to face him, revealing whatever's -
Metal Gear Solid 2: Sons of Liberty
Konami unveiled Metal Gear Solid 2: Sons of Liberty's first preview movie to journalists at a Universal Studios theater during E3 2000 in Los Angeles, and the next day the same footage began running before the general attendees of the convention. The roughly ten-minute presentation was cut, edited, and scored more like a movie trailer than a video game preview. In those ten minutes we were introduced to the new look of Metal Gear, powered by the PlayStation 2, and it was unlike anything we'd eve -
Metal Gear Solid 3: Snake Eater
Originally, the game was supposed to be developed for the PlayStation 3, but due to the long wait for the PS3, the game was developed for the PlayStation 2 instead.[40] From the outset, the game's director Hideo Kojima wished to drastically change the setting from previous games.[41] He stated that the jungle setting is what both his development team, and the Metal Gear fans, wanted.[41] However, he acknowledged that the elements of a jungle environment, such as the weather, landscape and wil -
Metal Gear Solid 4: Guns of the Patriots
All of these features contribute to an excellent gameplay experience, but additionally striking are its visuals, which make MGS4 one of the best looking titles to date in gaming history. It's apparent that Guns of the Patriots squeezes every pixel possible out of the PS3 and renders them beautifully. As a result, players are witnesses to one of the finest games ever created on any console or PC. Character models are large and impressively rendered in real time, and transitions between cutscenes