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Period: to
Project Timespan
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Explaining Factoring and Projectiles
Factoring ties in with projectiles and determining the path and aspects of the projectile because when factoring, you're giving the two X intercepts with one being the starting point and one being the ending point of the projectile (Hence when it'd stop or hit the ground). Finding the Vertex (Or simpler terms, the highest point the projectile was in the air) is easiest when you know both X intercepts because it'll be the direct middle of the two due to factoring giving a parabola shape. -
Quadratic Formula
The Quadratic Formule is X = -B +/- (sqrt: B(squared)-4(A)(C)) divided by 2(A) and it basically is another way of finding te X Intercepts of a problem/equation. It takes a longer period of time to do than Factoring, but in a ways, it is easier to undestand. It helps shorten the solution even further because in factoring, you'll still be left with X's and numbers that you'll still have to calculate later and instead, Quadratic Formula helps narrow the problem down to the last 2 numbers. -
Quadratic Formula Part 2
The formula we used to figure out the height of the projectile was (Y=-490t*squared*+(upward velocity)t+(starting height)). The Upward Velocity formula was (X=(Forward Velocity)(t)) and the Forward Velocity formula was (Y=(cos)(Angle of Launch)). We had several angles to test out in this project so it was a very time consuming process that we'd spent days working on. -