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Nintendo Entertainment system
Media- Rom cartridge
CPU- Ricoh 2A03 8-bit processor (MOS Technology 6502 core)
Controller input- 2 controller ports 1 expansion slot -
Gameboy
dull green dot-matrix screen with adjustable contrast dial, five control buttons (a directional pad, two-game buttons, and "start" and "select"), a single speaker with an adjustable volume dial, and, like its rivals, uses cartridges as physical media for games. -
Super Nintendo
Processor- 16-bit Custom WDC 65C816 core
Clock rates (NTSC)- Input: 21.47727 MHz Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz -
Virtual Boy
Processor- NEC V810 32-Bit RISC Processor at 20 MHz clock speed 1MB of DRAM, 512 of KB P-Sram 1 KB Cache
Display- Reflection Technology Inc SLA dual mirror-scan, high resolution LED displays Resolution: 384 x 224 pixels 50.2 Hz Horizontal Scan Rate 4 colors with 32 levels of intensity -
Nintendo 64
Processor: 64-bit R4300i "Reality Engine"
Co-Processor: "Reality Co-Processor," 62.5 MHz custom chip that combines the graphics and audio systems.
Graphics: "Reality Immersion Processor"
Audio: "Reality Signal Processor"
Memory: 4 MB Rambus D-RAM (expands to 8 MB)
Operating system: Proprietary.
Game medium: Cartridge. -
Gameboy Color
Main processor: Sharp Corporation LR35902 (based on the 8-bit Zilog Z80)
Processor speed: 4.194304/8.388608 MHz.
Resolution: 160x144 pixels (10:9)
Palette: 15-bit RGB (32,768 colors)
Colors on screen: 10, 32 or 56 (8 4-color background palettes, 8 3-color sprite palettes) -
Gameboy Advance
Main processor (CPU): 32-bit CPU with integrated memory.
Dimensions: 82 x 144.5 x 24.5mm.
Weight: Approx. 140g.
Power supply: 2 AA batteries.
Playing time: Approx. 15 hours.
Screen type: High-resolution TFT screen (TFT = Thin Film Transistor)
Screen dimensions: 40.8mm x 61.2mm.
Displayable colors: 32,768 displayable colors.