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Evaluation of Educational Technology

By Mertckr
  • Curriculum Development

    Curriculum Development
    As human beings have grown, they have introduced various methods to improve education. From synthesizing its different varieties and needs, the term curriculum was born. Aiming to customize education system to meet the demands of learners, curriculum is providing you to select what you want from education system, such as: you select department of English for special education in order to be English Teacher.
  • Digital Divide in Education

    Digital Divide in Education
    With the development of society and technologies, a new issue revealed "digital divide", which emerging not each person has possibilities to reach these technologies and it resulted in digital divide in society (Wikipedia). Meeting of those who benefit from these riches and those who do not...
  • Instructional Design

    Instructional Design
    "Instructional design, also known as instructional system design (ISD), is the creation of learning experiences and materials in a manner that results in the acquisition and application of knowledge and skills. The discipline follows a system of assessing needs, designing a process, developing materials and evaluating their effectiveness" (ATD). This is use of technology and designing to get more successful school environment.
  • Social Media Effects on Education

    Social Media Effects on Education
    The accelerating development of technology, internet and social media, resulted in social and socio-cognitive based teaching instead from cognitive view (Wilkinson, 2016). Students are now able to search information through internet ,even though not all the informations are correct, it lets you have a idea about different topics written by other people. Trade of information.
  • Game Based Learning

    Game Based Learning
    Games have advantages and disadvantages depending on how you use it. The idea of using games as a learning tool is not something new. In terms of practicing language, games might be vitally important. Setting up the game language to the target language and using headphones and microphones in order to talk with native speakers are both optional ways of using games in order to improve yourself.
  • Web 2.0 and Education

    Web 2.0 and Education
    The definition of "web 2.0", which refers to the second generation internet services, represents the systems created by internet users jointly and by sharing (Wikipedia). Wikipedia and in a way cloud systems are good example of this.
  • Hybrid Learning

    Hybrid Learning
    Hybrid learning is the combining of traditional methods and online educational materials in order to achieve better education. Using blackboard for classical teaching and supporting it with the projector to arouse ideas on student.
  • Virtual School Environments

    Virtual School Environments
    Especially after the covid-19 came out, online lessons became part of current education. As a result it is developed in order to use the time more effective. Even though you do not have chance to be that active in lessons compared to face to face education, that you are able to watch the previous lessons whenever you want made the students feel more comfortable.
  • Reference List

    Reference List
    Wilkinson, M. (2016). Language learning with ICT. In W.A. Renandya & H.P. Widodo (Eds.), English
    language teaching today: Linking theory and practice (pp. 257-276). Switzerland: Springer
    International Publishing.
    R. Mehrak, P. Shakiba (2019) ISBN 9781522562689 (ebook)
    : Al-Kadi, A. (2018). A Review of technology integration in ELT: From CALL to MALL. Language Teaching and Educational Research (LATER), 1(1), 1-12.
    https://tr.wikipedia.org/wiki/Dijital_b%C3%B6l%C3%BCnme
    shorturl.at/iEMP0