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Tablet
The emergence of tablets (iPad: 2010, Chromebook: 2011) enabled teachers to use apps to motivate students and bring more fun to classrooms. It also enabled teachers to keep track of students' progress. -
Connectivism
Connectivism is a term proposed by George Siemens and Stephen Downes and suggested rethinking how learning was realized best given digital technology and numerous networks. It also provided the basis for MOOCs. -
Personal Learning Environments
The concept of Personal Learning Environments encouraged us to discuss how we could learn the best with our own particular blend of learning tools gathered along with our personal needs. It led to the recent goal of personalization that focuses on a personalized set of resources. -
MOOCs
MOOCs have made it possible for people worldwide to access open education and online learning. Thanks to this, millions of learners can receive high-quality education from around the world today. -
Open Textbooks
The emergence of open textbooks enabled us to access and edit materials more easily. It allowed us to get materials in digital form for cheaper and opened up possibilities of accessing a wider range of materials. Some open textbooks also offer opportunities to share opinions regarding the contents and enhance discussion with other learners. -
Google Classroom
Google Classroom came out in August 2014 and since then it has been widespread and used in classrooms worldwide. It significantly helps teachers save their time and focus on teaching. -
Digital Badges
Providing digital badges for achievements that can be verified and linked to evidence develops social awareness of our achievements and provides the policy and support structures that make them valuable. -
The Return of AI
People’s interest in AI once faded away as the web and related technologies have been focused, but Al has significantly improved and resurfaced in the past couple of years. AI has become a significant part of educational settings and has been incorporated into classrooms more actively. -
Blockchain
This is a newer concept, but blockchains helping the growth of cryptocurrencies, blockchain is attempting to bring together several issues and technologies, e-portfolios, to provide an individual, portable record of educational achievement. -
AR Powered E Book
AR (Augmented Reality) enabled to turn a paper book into an eBook cost-effectively. Publishers can add media, audio/video, and external links to the content and make more interactive and immersive learning environments. -
Further Spread of Smartphones
The percentage of mobile phone users who use smartphones or phones that have internet access had grown to 70%, and the internet had become an essential part of society, further influencing ways of learning/education. Educators began examining how incorporating game elements could impact learning as well as the relationships between learning and other aspects of the internet. -
COVID 19 - Spread of E-learning
2020 was a significant year that vastly changed our ways of learning. We were compelled to switch to online learning since traditional in-person learning was restricted during the quarantine because of the widespread COVID-19. Then the advantages of eLearning have been widely recognized, and eLearning expanded our possibilities of learning/education. E-learning became a major tool of education, and it has been actively incorporated even after the pandemic was over.