Ed Tech Timeline (M1-1)

  • Apples Ipads released into classroom

    Apples Ipads released into classroom
    Apple introduced their iPad in 2010, since then iPads have found their way into the classrooms. The iPad is being used by students, teachers, and institutions to encourage creativity and practical learning. The goal is to enhance academic achievement, boost engagement, integrate a focus on content, and take advantage of many of the tools offered by a smart device. https://www.apple.com/newsroom/2010/01/27Apple-Launches-iPad/
  • SMART Interactive Whiteboards

    SMART Interactive Whiteboards
    A whiteboard that is interactive was made by SMART Technologies. In the classroom, this allows for genuine student collaboration and active learning. Freestyle interactions, touch gestures, and complete object awareness are just a few of the features. Lessons and activities for notebooks can be created by teachers to keep their students engaged throughout class. While on a given webpage, you can draw and create tasks using the digital ink.
    https://www.nbcnews.com/id/wbna39738039
  • Skype

    Skype
    Skype gives students from around the world the chance to communicate and study through video conferencing. To increase global outreach and establish connections with other learners and cultures, teachers and students were able to work together with people from all around the world. This tool became quite interesting.
  • Chromebooks

    Chromebooks
    The Chromebook was first introduced into the classroom in 2012. Schools started to replace the iPad with Chromebooks. Having Chromebooks in the classroom allows for students to have internet access, transforms ordinary lessons, assists with student comprehension, and prepares students for their future.
    https://agpartseducation.com/benefits-of-chromebooks-in-the-classroom/
  • Canvas

    Canvas
    Canvas had been officially launched the year prior (2011). In 2012, Canvas had begun offering online courses everywhere. This would change the game for educational technology. It would allow for students and teachers to lay out their classroom online and have easy access for students.
    https://www.instructure.com/about/our-story
  • Windows 8

    Windows 8
    The transition to a mobile tablet-based learning environment in classrooms is being made via this operating system. It is designed with social networking in mind, and it is coordinated and mobile. It provided an easy and affordable way for students to gain access to information.
    https://edtechmagazine.com/k12/article/2013/03/early-adopters-reveal-how-and-why-theyre-using-windows-8
  • Xbox one and PS4

    Xbox one and PS4
    Due to web browsing capabilities and the ability to transform into a desktop computer with some restrictions, your Xbox One or PS4 can be used to access home learning materials. Teachers have accessed movies and instructional games more quickly and easily using gaming consoles.
  • Google Classroom

    Google Classroom
    Google Classroom was introduced in 2014. It was an application designed to create the classroom environment as easy as possible. It provides a way for students and teachers to share information. It helps teachers organize classwork as well as easier accessibility for students.
    https://blog.google/outreach-initiatives/education/time-refresh-meet-new-google-classroom/
  • 3D Printing

    3D Printing
    A DIY makerspace can be built using 3D printers to produce new tools. With these tools, there are several educational options and chances. Students and teachers would have access to schools for a variety of purposes, and topics including science, biology, chemistry, geography, and engineering studies would begin to undergo a revolution.
  • "Computer on a Stick"

    "Computer on a Stick"
    It was created by Intel Compute Stick and intended for usage with media applications. Due to this, your "PC can fit in the palm of your hand." This was a method of connecting to HDMI for use with displays and TVs. Because everything would be saved on the Intel stick, it would be possible to use this in the classroom to be creative with your learning and project things in the classroom without any issues.
  • Augmented Reality

    Augmented Reality
    This provided flexible learning settings. There were numerous features, including interactive learning activities and GPS tracking.These interactive course formats can be developed with the use of technology like the Oculus Rift, which also gives students a new perspective on interactive learning in the classroom. Consider the success of Pokemon Go, but there are other ways that organizations have been able to develop instructional VR and AR applications.
  • More Educational Technology tools

    More Educational Technology tools
    Students now have more networking opportunities and diverse methods to work together in the classroom thanks to educational technology. Google Docs, Google Sheets, online calendars, and virtual workrooms are some of the tools that help students, teachers, and others stay connected and learn more.
  • Flipgrid

    Flipgrid
    Flipgrid was an app that was created in 2018. This app allows teachers to post questions or prompts, and students can respond with videos. You can view the responses of your peers because it is a collaborative tool.
  • Cloud Technology

    Cloud Technology
    Education institutions and the management are starting to efficiently keep materials in numerous locations, which will help minimize big archives. This is where cloud technology comes in helpful. Utilizing the cloud is crucial to maintain your work accessible and on demand cloud networks.
  • Zoom

    Zoom
    Due to Covid-19 the world had to turn to educational technology. Zoom became one of the most used platforms for students and teachers to meet virtually. Zoom allows for teachers to put their lessons online while being able to interact with students.
    https://blog.zoom.us/connecting-in-2020-education-in-an-extraordinary-year/