Ed Tech Timeline

By wvaughn
  • Apple iPad 1

    Apple iPad 1
    Apple released its first iPad with wifi capabilities on April 3rd, 2010. On April 30th, 2010, Apple released its iPad, which supported wifi and 3G cellular service.
  • Connectivism

    Connectivism
    Connectivism uses technology to promote learning through digital channels such as social media, forums, videos, and blogs.
  • Personal Learning Environments

    Personal Learning Environments
    Personal Learning Environments (PLEs) are individualized ways people learn utilizing various tools and services. In other words, it is a learning approach specific to each student's needs, skills, and appeals.
  • Chromebook

    Chromebook
    The first two commercially released Chromebooks were the Samsung Series 5 and the Acer AC700.
  • Massive Open Online Courses

    Massive Open Online Courses
    Massive Open Online Courses (MOOCs) are free online distance learning courses anyone can enroll in. They allow skills to be learned and advancements to be made in your career.
  • Microsoft Launches Three Products

    Microsoft Launches Three Products
    Microsoft releases Windows 8, Windows Phone 8, and its Surface tablet.
  • Open Textbooks

    Open Textbooks
    Open Textbooks allowed individuals to access openly licensed versions of written textbooks for free using the digital version.
  • Kahoot!

    Kahoot!
    Kahoot! was released to the public in September of 2013. It is an online game-based learning website.
  • Learning Analytics

    Learning Analytics
    Learning Analytics is used to measure student progress and success similar to benchmarks.
  • Google Classroom

    Google Classroom
    Google Classroom is a blended platform that educators can use for free. It is a great way to virtually create, store, distribute, and grade assignments.
  • Digital Badges

    Digital Badges
    Digital Badges are virtual indicators that display skills or accomplishments that individuals can earn.
  • The Return of Artificial Intelligence

    The Return of Artificial Intelligence
    Artificial Intelligence was a hot topic in the 1980s and 1990s. It came back in style in 2016. Artificial intelligence is the act of a computer or machine learning human tasks and performing them.
  • Blockchain

    Blockchain
    Blockchain is used to produce a digital record of educational information and achievements.
  • Augmented Reality and Artificial Intelligence

    Augmented Reality and Artificial Intelligence
    Augmented reality allows a visualized interactive experience. Teachers can utilize this to help bring lessons to life.
  • Gamification

    Gamification
    Gamification is using games to help teach or provide instructions to students. This helps spark creativity and imagination.
  • eLearning

    eLearning
    Due to the COVID-19 pandemic, eLearning became a very hot trend overnight. Multiple online platforms surfaced with millions of users.