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Apple iPad 1
Apple released its first iPad with wifi capabilities on April 3rd, 2010. On April 30th, 2010, Apple released its iPad, which supported wifi and 3G cellular service. -
Connectivism
Connectivism uses technology to promote learning through digital channels such as social media, forums, videos, and blogs. -
Personal Learning Environments
Personal Learning Environments (PLEs) are individualized ways people learn utilizing various tools and services. In other words, it is a learning approach specific to each student's needs, skills, and appeals. -
Chromebook
The first two commercially released Chromebooks were the Samsung Series 5 and the Acer AC700. -
Massive Open Online Courses
Massive Open Online Courses (MOOCs) are free online distance learning courses anyone can enroll in. They allow skills to be learned and advancements to be made in your career. -
Microsoft Launches Three Products
Microsoft releases Windows 8, Windows Phone 8, and its Surface tablet. -
Open Textbooks
Open Textbooks allowed individuals to access openly licensed versions of written textbooks for free using the digital version. -
Kahoot!
Kahoot! was released to the public in September of 2013. It is an online game-based learning website. -
Learning Analytics
Learning Analytics is used to measure student progress and success similar to benchmarks. -
Google Classroom
Google Classroom is a blended platform that educators can use for free. It is a great way to virtually create, store, distribute, and grade assignments. -
Digital Badges
Digital Badges are virtual indicators that display skills or accomplishments that individuals can earn. -
The Return of Artificial Intelligence
Artificial Intelligence was a hot topic in the 1980s and 1990s. It came back in style in 2016. Artificial intelligence is the act of a computer or machine learning human tasks and performing them. -
Blockchain
Blockchain is used to produce a digital record of educational information and achievements. -
Augmented Reality and Artificial Intelligence
Augmented reality allows a visualized interactive experience. Teachers can utilize this to help bring lessons to life. -
Gamification
Gamification is using games to help teach or provide instructions to students. This helps spark creativity and imagination. -
eLearning
Due to the COVID-19 pandemic, eLearning became a very hot trend overnight. Multiple online platforms surfaced with millions of users.