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Öncü Dijital Sanatçılar- Kristiana

  • Catalog

    Catalog
    John Whitney's (animator who made first-ever computer animation in the film -Vertigo) demo reel of work created with his analog computer/film camera magic machine. "Catalog" is one of the first experimental computer-animated works.
  • Computer-controlled light installation

    Computer-controlled light installation
    Vladimir Bonacic was bet known as a computer artist and cybernetician who created a series of “dynamic objects” interactive computer-generated light installations, five of which were set up in public spaces creating an interactive effect. These works are the first of its kind back in the 60-70 in Balkan.
  • Projection onto a non-flat surface

    Projection onto a non-flat surface
    The first known instance of projection onto a non-flat surface dates back to the 1969 opening of the Haunted Mansion ride in Disneyland. The dark ride featured a number of interesting optical illusions, including a disembodied head, Madame Leota, and 5 singing busts, the ‘Grim Grinning Ghosts‘, singing the theme song of the ride.
  • Computerstructuren- Computer Painting in Netherlands

    Computerstructuren- Computer Painting in Netherlands
    Computerstructuren is P.S's first series of ‘computer paintings’ and consists of eight black and white paintings that were generated by a computer program. Peter Struycken wanted to integrate the element of chance into his work and found that the computer could calculate chance in an unambiguous way. He wanted to show that by using regulated chance a large variety of images can be realized that all meet the same visual characteristics. Short doc: https://www.youtube.com/watch?v=Kf1umv-5JfA
  • Matrix I II III

    Matrix I II III
    John Whitney was an animation filmmaker, composer, and inventor, popularly recognized as one of the fathers of computer animation. From his first work with an 8 mm film of a solar eclipse recorded with a home-made telescope to the early innovative experiments with computer graphic systems, John Whitney Sr. has developed and deployed technology for artistic usage. His series of works, Matrix I-III are a combination of sound and graphic visuals.
    https://www.youtube.com/watch?v=ryKT1uIPIaI
  • SCAN PROCESSOR STUDIES

    SCAN PROCESSOR STUDIES
    A collection of works by Woody Vasulka & Brian O'Reilly. The full work is of the total approximate duration of 45 minutes, with sections of various lengths, textures, and dynamic qualities. They made the footage for this film in the 1970′s and manipulated it some more afterward, the manipulation of it its the artwork itself. It’s actually quite hard to describe it, but it’s full of beautiful shapes and patterns.
    watch the full video here:
    https://vimeo.com/7517418
  • Displacements, Spatial Augmented Reality

    Displacements, Spatial Augmented Reality
    Displacements is an immersive film installation created by Michael Naimark, It's one of the first projection mapping artworks. In this art installation, a living room with two performers was filmed with a rotating camera, then the camera was replaced with a projector. The result is rotating projection mapping.
  • Debbie Harry

    Debbie Harry
    Andy Warhol is an important name in the field of digital art and Pop Art movement. Warhol took his Amiga 1000 and created his first digital work, a portrait of the formidable Blondie frontwoman, Debbie Harry, live on a TV show.
  • Charls Csuri

    Charls Csuri
    Visible surface algorithms, linear interpolation, path following, data smoothing, shading and light source and reflection control, compound transformations, 2D and 3D data generation and sophisticated interaction techniques. This seminal work evolved into a general interest in dynamic systems and languages for applications in computer-controlled display and motion.
    https://www.youtube.com/watch?v=ghNjMCHyu5w
  • Good Morning Mr. Orwell

    Good Morning Mr. Orwell
    Nam June Paik produced his first major international satellite broadcast Good Morning Mr. Orwell in 1984. The televised event combined simultaneously broadcast footage of live programs in New York and Paris with video interventions by the artist, using the Paik-Abe Video Synthesizer - one of the earliest machines co-designed by Paik and his collaborator Shuya Abe, which allowed the artist to alter and manipulate existing video images.
  • Square Structures

    Square Structures
    Vera Molnar is one of the pioneers of computer art and also one of my biggest idols! She created Op-art and Kinetic Art movements digital artworks, Molnar created patterns and structures working and combining two elements, paper, and coding.
    Please, watch her documentary and you will see how extraordinary she is
    1. https://vimeo.com/273642211
    2. https://www.facebook.com/mudazurich/videos/772888043125043/
  • »A-Volve«

    »A-Volve«
    In the interactive real-time environment "A-Volve" by SOMMERER MIGNONNEAU visitors interact with virtual creatures in the space of a water-filled glass pool. These virtual creatures are products of evolutionary rules and influenced by human creation and decision closely connecting the real natural space of the water to the unreal virtual living space of the creatures, "A-Volve" is one of the examples that minimizes the borders between "real" and "unreal"; form and movement.
  • Electric Sheep

    Electric Sheep
    Electric Sheep is a generative, digital artwork based on the theory of natural selection. A collaborative work originally coded by software artist Scott Draves, Electric Sheep now involves more than half-a-million computers (and their users). It has been reproducing and evolving since 1999.
  • Mechanical Mirrors

    Mechanical Mirrors
    Daniel Rozin creates installations and sculptures that have the unique ability to change and respond to the presence and point of view of the viewer. The 4 mechanical mirrors are made of various materials but share the same behavior and interaction; any person standing in front of one of these pieces is instantly reflected on its surface. This is the start of the first interactive mirror series artworks.
    More works here: http://www.smoothware.com/danny/
  • Seismoscope Series - Lozano Hemmer

    Seismoscope Series - Lozano Hemmer
    The series "Seismoscopes" consists of devices that detect vibration around them, from footsteps to earthquakes, and record this vibration on paper. As each Seismoscope registers any seismic wave it is programmed to draw an illustration of a single Skeptical philosopher, over and over again. The actual traces of the drawing follow a random path, although staying within the portrait image that has been burned into the memory of the device, -thus, every drawing is different.
  • The Poetics of Code

    The Poetics of Code
    Eduardo Kac and John Simon are able to coax cubes to form realistic traffic patterns, stopping and starting at intersections, passing each other and avoiding collisions, and even ending up in a giant traffic jam. His software endlessly varies the visual elements of the scene such as the number of vehicles, the street sizes, traffic lights, car speeds, background colors and many more. As traffic on a city street, the basic patterns are the same but the details never repeat.
  • Please Empty your Pockets- Augmented Reality

    Please Empty your Pockets- Augmented Reality
    Rafael Lozano-Hemmer has created a collective memory of the virtual traces of personal property. "Please Empty your Pockets" is an installation that consists of a conveyor belt with a computerized scanner that records and accumulates everything that passes under it. The piece intends to blend presence and absence using traditional techniques of augmented reality. Hemmer's works combine technology, architecture, and performance using devices like robotics, projections, and cell phones.
  • Rain Room

    Rain Room
    Monumental artwork Rain Room is a responsive environment engaging all the senses. This installation is created by the Hannes Koch, Stuart Wood, and Florian Ortkrass as rAndom international. The installation transforms the indoors into the outdoors through the creation of a digitalized simulation of the sounds, humidity and visual experience of rainfall
  • THE TREACHERY OF SANCTUARY

    THE TREACHERY OF SANCTUARY
    The Treachery of Sanctuary by Chris Milk is a large-scale interactive triptych: a story of birth, death, and transfiguration that uses projections of the participants’ own bodies to unlock a new artistic language and bring our shadow interactivity.
    The work consists of three 30-foot high white panel frames suspended from the ceiling on which digitally captured shadows are reprojected.
  • "Pinokio" and "The Abovemarine"

    "Pinokio" and "The Abovemarine"
    Adam Ben-Dror is a digital artist creating art with robotics. Pinokio is an exploration into the expressive and behavioral potentials of robotic computing. Customized computer code and electronic circuit design imbue Pinokio with the ability to be aware of its environment, especially people, and to express a dynamic range of behavior. As it negotiates its world, we the human audience can see that pinokio shares many traits possessed by animals, generating a range of emotional sympathies.
  • Wishing wall

    Wishing wall
    Combining graphics with sound a young digital artist, Mar Canet creates a wishing wall. His aim is to encourage saying a wish out loud and explore made wishes by playfully interacting with the butterflies. A spoken wish (out loud) turns into a butterfly. Each butterfly carries a wish that can be released when one catches the butterfly or lets it land on his/her arm.
    In addition to that, he wants to understand and also visualize the sentiment behind the spoken wish.
  • Assembance - Interactive Entertainment Displays

    Assembance - Interactive Entertainment Displays
    Assemblance by Umbrellium is a collaborative immersive environment that acts as a ‘playground’ for smart city interaction, using computer-controlled lasers to generate three-dimensional forms in air manipulated by people with their hands, feet, and bodies.
  • Code Verse - Digital Wall

    Code Verse - Digital Wall
    Code Verse by Ryoji Ikeda reflects upon the idea of hidden codes that build and structure the reality we inhabit. Both the music and graphics are connected and translated as one.