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Chapter 7 Timeline

By crogge
  • Drill-and-Practice

    Drill-and-Practice
    These programs have been around since the 40s and have been heavily used online in the past decade. They generally increase the fluency of a skill rather than actually teach it. (Ryan & Cooper 2016, p 197)
  • International Society for Technology in Education

    International Society for Technology in Education
    The idea of teaching technology skills in isolation is giving way to a new model of embedding technology skills within the context of the content. (Ryan & Cooper 2016, p 208)
  • Spreadsheets

    Spreadsheets
    Math students can use spreadsheets to dynamically generate and manipulate graphs to understand concepts such as slope and y-intercept. The use of spreadsheets are classified as a cognitive tool to engage and enhance thinking. (Ryan &Cooper 2016, p191)
  • A Nation at Risk

    A Nation at Risk
    "A report that called for all high school graduates to be able to both understand and use computers." (Ryan &Cooper 2016, p 190)
  • Word Processor

    Word Processor
    Word processors make writing papers a lot easier. Editing your paper is less tedious when you don't have to erase multiple lines. Spell check and grammar checks in most processors help students focus more on their ideas, and the keyboard itself avoids the handwriting obstacle many students face.(Ryan& Cooper 2016 p 195)
  • PowerPoint

    PowerPoint
    Combine text, graphics, audio, and video to communicate complex ideas. (Ryan & Cooper 2016, p 196)
  • Ubiquitous Computing

    Ubiquitous Computing
    Schools are moving towards using ubiquitous computing, in which each student has access to some type of mobile computing device to use inside the classroom, in the field, and at home. Students can access rich data sets, perform calculations, and test their hypotheses themselves. (Ryan & Cooper 2016, p 199)
  • Project CHILD (Computers Helping Instruction and Learning Development)

    Project CHILD (Computers Helping Instruction and Learning Development)
    Helped teachers effectively incorporate technology in teaching. (Ryan &Cooper 2016, p 209)
  • Word Prediction Technology

    Word Prediction Technology
    Was introduced to the classroom to help the students with special needs. After the student types a letter or two, the computer presents a list of likely words, and the student simply selects the correct word rather than typing it out completely. (Ryan and Cooper 2016, p 207)
  • WebQuest

    WebQuest
    Inquiry-based learning activity that directs learners in using information from the Web.(Ryan & Cooper 2016 p 201) Developed by Dr. Bernie Dodge.
  • Education City

    Education City
    Is a program for students ages 3-12, and covers language arts, math, and science. The program provides highly interactive games with visual and audible reinforcement. In the math component, the curriculum content, text, and audio can be fully presented in neutral Spanish if that option is chosen.(Ryan &Cooper 2016, p 205)
  • Braille Technology

    Braille Technology
    Has been around for at least 25 years. The students and their teachers use Braille software, which provides easy-to-use, sophisticated print-to-Braille and Braille-to-print translations.(Ryan &Cooper 2016, p 207)
  • Wireless Laptop Carts

    Wireless Laptop Carts
    Provide a good solution to the issue of computer access in the classroom. (Ryan &Cooper 2016, p 212)
  • Audacity

    Audacity
    Is a free program, providing a user-friendly interface with the option to convert to other file formats such as MP3, which allows the recording to be played on other devices such as an iPod or other MP3 players. (Ryan & COoper 2016,p 204)
  • iCivics

    iCivics
    Simulation game in which users assume different roles that explore different aspects of civic education. Sandra Day O'Conner, retired associate justice of the Supreme Court, founded iCivics. (Ryan & Cooper 2016, p 202)
  • National Educational Tecchnology Standards for Teachers (NETS-T)

    National Educational Tecchnology Standards for Teachers (NETS-T)
    Most states have included technology components as part of their licensure requirements. Schools of education, much like elementary and secondary schools, are grappling with the challenge of developing competent teachers who will meet these goals. (Ryan &Cooper 2016, p 215)
  • National Education Technology Plan

    National Education Technology Plan
    "(NTEP) Called for "Revolutionary transformation [of education] rather than evolutionary tinkering.'' Clearly, integrating technology into schools is no small task." (Ryan &Cooper 2016, p 190)
  • iPads

    iPads
    Handheld computing devices offer the benefit of achieving a 1:1 ration at a fraction of the cost of laptops. (Ryan and Cooper 2016, p 213)
  • Student Cell Phones

    Student Cell Phones
    95% of students age 13-17 have a cell phone and 70% of them admit to checking social media multiple times a day.
  • The Geometer's Sketchpad

    The Geometer's Sketchpad
    Allows students to explore the relationships among points, lines, planes, and angles in an environment conducive to experimentation. (Ryan & Cooper 2016, 203)