Chapter 7 Education

By mmorse
  • The Chalkboard

    A technological innovation that was not quickly accepted and used by teachers.
  • 1st Public High School Opens

    Boston English High School opens as one of the first in the U.S.
  • Academics Became Popular in School Systems

    Schools drifted away from only religious teachings.
  • The Department of Education is Created

    The Department of Education is created to help establish effective school systems.
  • Evolved Classrooms

    Classrooms evolved from one-room orientation to graded classrooms
  • 31 States Required School

    31 states required 8-14-year-olds to attend school.
  • Thomas Edison Quote on Technological Devices

    "Books will soon be obsolete in the schools. Scholars will soon be instructed through the eye. It is possible to teach every branch of human knowledge with the motion picture. Our school system will be completely changed in ten years"
  • All States Required School Attendence

    All states now required at least elementary school attendance for children in the U.S.
  • Additional Subjects Introduced

    English, Math, and Science were added to the curriculum and they began to focus more on the academic standpoint in schools.
  • School Attendance Rises

    School attendance rises to 75% in the U.S.
  • ACT

    The first ACT exam is administered.
  • National Association of Bilingual Education

    The National Association of Bilingual Education is founded.
  • Microcomputers

    Microcomputers became affordable and many software programs were introduced to teach students basic skills
  • Personal Computers

    The innovation of personal computers pushed to integrate technology into America's classrooms.
  • Nation at Risk Report

    This report called for high school graduates to both understand and be able to use computer technology
  • 20th Century Technology

    Significant addition of overhead projectors, filmstrips, educational television, and motion picture within classrooms.
  • No Child Left Behind Law

    NCLB Law is approved by Congress and signed into law to mandate school testing and hold schools accountable for student achievement levels.
  • Technology Pedagogical Content Knowledge

    TPACK attempts to make sense of the complex intersections of content, pedagogy, and technology using seven knowledge domains.
  • Content Knowledge (TPACK)

    Content Knowledge (CK) is the knowledge of what subject matter you will teach
  • Pedagogical Knowledge (TPACK)

    Pedagogical Knowledge (PK) is the knowledge of methods of teaching and learning.
  • Technological Pedagogical Knowledge (TPACK)

    Technological Pedagogical Knowledge (TPK) is knowledge of technology on classroom instruction.
  • Technology Knowledge (TPACK)

    Technology Knowledge (TK) is the knowledge of the evolving technologies used for communications and problem-solving.
  • Pedagogical Content Knowledge (TPACK)

    Pedagogical Content Knowledge (PCK) is the knowledge of pedagogies that match a given teaching subject.
  • Technological Content Knowledge (TPACK)

    Technological Content Knowledge (TCK) is the knowledge of relationship between specific subjects and technology
  • Technological Pedagogical Content Knowledge (TPACK)

    Technological Pedagogical Content Knowledge (TPCK) is the knowledge of the interactions among the knowledge domains.
  • Productivity Tools

    Used by students and teachers to more efficiently accomplish tasks
  • Cognitive Tools

    Computer applications used to engage and enhance thinking.(Example: spreadsheet)
  • Digital Tools

    78% believe that technologies such as internet, social media, and phones encourage higher levels of creativity.
  • Digital Storytelling

    Used in classrooms to engage the most reticent students and connect them even more to their own stories.
  • Blogs

    Form of publishing student content to be read by classmates that motivates students to care more due to the fact it is published publicly.
  • Vlogs

    Video logs or journals made by students that are easy to create with simple software.
  • Tutorials

    Software applications designed to give instruction on a specific topic in an easy to comprehend format.
  • National Education Technology Plan

    NETP calls for a "revolutionary transformation [of education] rather than evolutionary tinkering."
  • Foreign Language Technology

    Helps to develop proficiency in languages like English for Foreign Language Students with the use of free online tools such as podcasts.
  • Tablets in K-12

    Tablet sales increased by 340% between 2011 and 2012 from the integration of technology in K-12 classrooms.
  • Technology Disadvantages

    The poor are at a disadvantage when it comes to online learning through technology and are more likely to use technology for games rather than research.
  • Simulations

    A time-honored and effective technique in teaching that gives an accurate representation of an activity or environment used for learning.
  • Virtual Fieldtrip

    Help to provide information to students on a site unable to visit and provide many opportunities to extend learning.
  • Science Education

    The use of technology within science classrooms allow for hands-on learning and the ability to engage in problem-solving rather than read about a test and memorize the results. (Examples: apps to look at constellations in the night sky)
  • Ubiquitous Computing

    A device that allows students to access data, make calculations, and test a personal hypothesis in the classroom, lab sites, and at home.
  • Spreadsheets

    Widely used tools within schools to help students organize information through graphs and numerical analysis.
  • School Attendance Now

    In the U.S. now school attendance is up to 94%.
  • Stage One

    Technology is applied to things were already do. (Example: using powerpoints in the same way overheads were used)
  • Stage Two

    Technology is used to improve upon existing tasks. (Example: using powerpoints to provide links and videos)
  • Stage Three

    Technology is used to do things that were impossible before. (Example: programs like Prezi were introduced to present information in new ways to be shared in many ways)
  • Drill-and-practice Programs

    Increase fluency level of skill by not moving on until a specific skill is mastered
  • Mindmaps

    Visual learning techniques used to organize, clarify and visualize information
  • Virtual School

    The growing popularity rises to over 2 million students taking school online.
  • Zoom

    Most popular for schooling through computers during the 2020 pandemic zoom helped to continue education from quarantine.
  • Geometrical Sketchpad

    It allows for students to explore points and their relationships as well as angles, lines, and planes. Students are provided with the necessary tools to conduct experiments.