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First concept of VR
In 1935 Sci Fi writer Stanley Weinnaum presented a fictional model of VR in his short story Pygmalion's Spectacles. In this Short story the main character meets a professor who made a pair of google which gives you "a movie that gives one sight and sound […] taste, smell touch. […] You are in the story, you speak to the shadows (characters) and they reply […] the story is all about you, and you are in it. -
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VR Timespan
In 1935 Stanley Weinbaum released Pygmalion's Spectacles. A sci fi story in which the main character wears a pair of goggles which transports him into a fictional world which stimulates his senses and features holographic recordings. many consider this to be the origin of the concept of VR. Because this story was a good prediction of the aims and achievements of the future. However this is not where it starts, it starts in the 1830s, when the first technological developments began. -
Fist VR machine
Cinematographer Morton Heilig created Sensorama in 1956 (patented 6 years later), the first VR machine. It was a booth able to fit four people at once. It combined technologies to stimulate all the senses, there was a combined full colour 3D video, audio, vibrations smell and other effects such as wind. The technologies used for this was scent producers, stereo speakers a stereoscopic 3D screen and a vibrating chair. Morton Heilig thought Sensorama was the 6 short films were later mad for it. -
First head-mounted display
Morton Heilig also patented the Telephere Mask which was the firs head-mounted display or HMD this provide wide vision and stereo sound. However there was no motion tracking at this point. -
First motion tracking HMD
Until Headsight was created by Comeau and Bryan, two Philco Corporation engineers. Headsight was the first motion tracking HMD. It had built-in video screens for each eye and a head-tracking system. However this wasn't really VR, it was developed for military to remotely look at dangerous by using a camera that imitated the movements of the user. -
The true idea of VR
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First flight simulator
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First VR HMD (Sword of Damocles)
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Succession of artificial reality
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First interactive VR platform
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First interactive first person in VR
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first stereo vision glasses created
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Beginning of gesture recognition
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First company to sell VR products
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First eye, gesture and speech tracker
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Popularization of the term VR
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3D real time audio and power glove
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VR arcade machine
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Computer simulated teleportation
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Sega VR 1
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Virtual boy 3D and affordable home VR
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War zone scenarios Virtual vietnam
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Google introduced a stereoscopic 3D mode for Street View.
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Luckey launched a Kickstarter campaign for the Oculus Rift which raised $2.4 million
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Facebook bought the Oculus VR company for $2 billion which was important to propel the developments on VR
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VR possibilities started becoming widely available to the general public
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Many companies are developing their own VR headsets, including HTC, Google, Apple, Amazon, Microsoft Sony, Samsung etc
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Virtual reality has significantly progressed and is now being used in a variety of ways, from providing immersive gaming experiences, to helping treat psychological disorders, to teaching new skills
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The Oculus Quest 2 was unveiled on September 16, 2020, during the Facebook Connect 7 event
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Apple released the Apple Vision Pro after