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Nokia
Nokia was the telephone producer's king in 2002. Mobile technology was superior to the Nokia 6610. The telephone had 15 million units sold everywhere. Most of these bulletproof phones still operate, which is ironic since Nokia no longer exists -
Friendster
The hot-as-fire social network with 3 million users was founded in 2002 by Friendster. -
PowerMac G5
PowerMac G5 is released. The Apple G5 is the most powerful Macintosh ever released with a distinctive anodised aluminum shell, and the first true 64-bit personal computer. The G5 is comparatively small, but larger than the previous G4 towers. VirginiaTechnology used the System X cluster supercomputer with over a thousand PowerMac G5s and ranked it #3 on TOP500 world's fastest computers in November of this year. -
Blu-ray Disc
The Blu-ray optical disc is developed by a group from the technology industry. It was supposed to succeed the DVD and was designed to store high-definition video at 1080p, while old DVDs were only 480p capable. The disk has been designated as the comparatively short laser with a blue wave length, which reads the disc's data, which reads data stored at a higher density than the red laser that reads DVDs. -
Facebook
Facebook was founded and a good start was made for fortunate college students, as seen in a certain acclaimed film. When its popularity grew, we wondered if it would be finally overthrown by some new competitor like Myspace. However, we still raise this question ten years later as the juggernaut of the social media is now more deeply rooted in our online identities. -
Ipod Domination
The classic iPod that was now retired was at its peak in 2004. Video-diversified iPod Mini and iPod and rivals had difficulty keeping the line up. But maybe more significant, the groundbreaking mp3 player from Apple and iTunes service that inspired people to actually pay for their music on the internet. -
Skype
was the year in which Skype began to become the new mode of communication in the 21st century. Skypes and the other Voice-over-Internet or VoIP services were simply the next move though it was still somewhat bound up with old-school telephone laws. Skype is now casually on all our smartphones and offers us services that could not sound as fantastic science-fiction before, for voice and even video calls. -
Cellphone virus
By launching the first legal EverQuest II trading service in April, Sony helped to melt the line between virtual and actual players. The realism of virtual economics was verified later in the year when a falsification scheme led to rampant inflation of players of the same game. A man was also arrested during a violent virtual crime rally during the Game Lineage II in Japan for robbing other players of virtual belongings. -
Google home page
In May 2005, Google launched its custom homepage known as iGoogle. The service was subsequently stopped. -
Xbox 360
Microsoft launched its iconic game console Xbox 360, the second generation -
Facebook Expand
The social network Facebook has opened to the world. You no longer had an e-mail address to sign up for any student in a particular university over the age of 13. This has contributed to a growing number of users. 12 million people at the end of 2006 had their accounts, which by October 2007 increased to 50 million. Every month 1,59 billion users visit the web, cementing Facebook's status as their largest social network. -
Twitter
In July 2006 Twitter was started. It was a far cry from Facebook's more all-round approach, focusing on short messages that can be shared freely amongst users. -
PlayStation 3
It was very different to rivalry at the world video game console before 2006, with things such as motion controls and HD technology. In addition to providing a solid Xbox 360 gaming contest, BluRays was the main storage media for the first console to use. That made the film buffs looking to use HD technology relatively cheap (at the time). -
Google bought YouTube
Google purchased $1.65 billion in stock in youTube in October 2006, cementing the ties between the two companies again and again. At the time, the number of visitors to YouTube was approximately 72 million every month and 100 million every day were watched. YouTube currently boasts over one billion customers with year after year increases in watch time. -
Microsoft mind reader
Sneaky strategy from Microsoft to read data directly from the minds of people. The patent application refers to a way to track the reaction of people to new user interfaces by using EEG. Microsoft claims that it interrupts the experience and encourages them to forget about it by asking what they think. -
Casio Exilim EX-F1: A camera that makes time stand still
It was about to purchase a bulky high-speed camera system that would cost upwards of $5,000. It's almost magical how it takes images before I even press the shutter button by automatically filling its memory with 60 six-megapixel photos per second. It can also record slow-motion video at speeds of up to 1,200 frames per second. The EX-resolution F1's and picture quality aren't as good as a more expensive rig, but it's small enough to bring around. -
Netbooks
The story of the year in technology was small, low-cost, low-power PCs. For both PC manufacturers and customers, these high-selling machines are a mixed blessing. Although hardware companies are ecstatic to have a hit on their hands, profit margins on computers are typically razor-thin. Meanwhile, netbook purchasers receive low-cost, ultra-light computers that often run outdated operating systems, lack optical drives, and are significantly slower than a laptop or full-sized notebook. -
Phones that Navigate
Since 2009, GPS providers have been wary of cell phones. The iPhone became capable of managing turn-by-turn auto navigation programs this year, such as TomTom's $100 software. Perhaps more remarkable is the fact that Google launched free turn-by-turn navigation apps for Android phones, causing TomTom and Garmin stock to plummet overnight. -
Kinect
Games are played on a video game console without the use of a physical remote control. The user is in control, and their every move has an effect on the character on screen. The Kinect is the first full-body gaming device without a controller. It's so famous that 5 million Kinects are projected to be sold this holiday season. The Wii was a game changer, but the Kinect is a game changer for the whole industry. -
3D
This year saw the launch of 3D television, and the technology to make your own 3D content wasn't far behind. The world's first integrated twin-lens Full HD 3D camcorder was released by Panasonic in January, followed by the first 3D consumer camcorder in July. Fujifilm drew publicity with the W3, the world's first handheld 3D camera capable of shooting high-definition video, and The Sun, a British tabloid, released the first 3D newspaper with 3D glasses on June 5. -
Google Goes Social
Google finally got serious about social after several previous half-hearted attempts to take on Facebook. Larry Page, who took over as CEO from Eric Schmidt this year, made it a priority by incorporating it into other Google products and promoting it to an estimated 65 million users. G+ is carving out its own niche through its Circles and Hangouts. The greater the challenge that social poses to search as a means of finding information on the Internet, the more important G+ becomes to Google. -
Android And Apple Win The Mobile Internet
All of this is for a very high stakes game: mobile computing, the future of computing. Apple and Android have emerged as the mobile Internet's two superpowers, with a combined mobile OS market share of 76 percent in the United States. RIM is in a state of disarray. Except in the pocket of TechCrunch writer Robin, Windows Phone is still nowhere to be found. The iPad has dominated the tablet market so far, but the Kindle Fire is a strong competitor. -
Millennials stand out for their technology use, but older generations also embrace digital life
Millennials have consistently outpaced older Americans in terms of technology adoption and use, and this trend continues today. However, older generations, especially Gen Xers and Baby Boomers, have seen a significant increase in tech adoption since 2012. -
Sony Smart Lens
The Sony Smart Lens is the ideal gadget for those who want more from their smartphone's camera or for experienced photographers searching for a more portable solution for taking high-quality photos. The lens connects to your phone through NFC or built-in WiFi and is operated by an app for both iPhone and Android. The software helps you to customize settings as well as use your phone as a viewfinder for the lens. Even when not linked, the lens and phone will work together. -
Hendo Hoverboard
Since seeing Back to the Future II, almost no one could help but fantasize about owning a hoverboard and wonder when the techies will come up with one. Like the Flying Car, it seems that 2014 was the year it actually happened. This prototype, developed by the California-based tech firm Hendo, was made possible by a Kickstarter campaign that raised $450,000 for its creation. -
Wireless Electricity
In the last few decades, wireless technology has progressed significantly, resulting in everything from wireless phones and headphones to wireless internet. So it was only a matter of time before anyone questioned why we were being forced to own so many charging cords and devised wireless recharging. And 2014 was a particularly fruitful year for this technology, with several iterations from both startups and larger organizations. -
Bionic Ears
That's the promise of the Here Active Listening device, a game-changing pair of earbuds from Doppler Labs in New York. Unlike hearing aids, which intensify or reduce all sounds at the same time, Here's processor connects to a mobile app, allowing users to choose the frequencies to filter. That means you might have a regular conversation while standing on a subway platform while a train rumbles by, or even tune out a crying baby on a plane. -
The Virtual Brush and Canvas
The pencil has become so commonplace in the 450 years or so since its invention that it's easy to forget what a remarkable piece of technology it is. It has the ability to write from any perspective. Depending on how hard you push, the shades get darker. Computer engineers have struggled to replicate this functionality digitally, which is why Apple's latest effort is so impressive. Users can use the Pencil to draw, paint, or write on a screen in the same way they would on paper. -
Drone with Mass Appeal
Drones have improved in recent years, becoming smarter pilots, quicker racers, and better photographers. However, they are also too large and bulky to bring around easily for most people, which can put off casual shoppers. -
The 10th anniversary iPhone
For a sleek and sophisticated interface, the iPhone X features an edge-to-edge screen display, an augmented reality-optimized processor, and Face ID unlock. -
Nintendo Switch
The Nintendo Switch is a Nintendo console that was developed and released in most regions around the world on 3 March 2017. The console itself is a tablet that can either be used as a house console or as a handheld computer that can be used as a hybrid console. Its wireless Joy-Con controllers can be mounted on the two side of the console to support a handheld play-type with regular buttons and directional analog sticks for user input, motion sensing and tactile feedback. -
Chatbots & Customer Engagement
Facebook now offers automated support to companies, e-commerce advice, material, and chatbots to provide social experiences on Facebook Messenger. With progress in AI, bots will become cleverer and chatbots will be used on all digital channels and social media more extensively in 2018. -
5G Networks
This will lead to the foundation of work being done to enable us to navigate the Internet at a rate of 10 gigabytes per second on a smartphone in 2020. Data from Statista, industry provider and consumer data provider, suggests 5G mobile network technology reaches over 40% of the world's population by 2024 with a population of over 1,5 billion users. -
Digital Ethics and Privacy
Digital ethics and the privacy of individuals as well as associations and governmental agencies received increasing attention. There is a growing question, rightly, as to how public and private sector organizations use their personal information. We thus conclude that the winning organizations will respond proactively to these issues and gain the trust of their customers. -
Film and TV
Movie and TV are more robust than in last year in the fight for Netflix to compete. With its launch in November Disney+ subscribers in the US are starting to reach a memorable start with 10 million subscribers, and some people expect to reach 25 million by March (including people on free trials or to receive it for free through the Disney partnership with Verizon). Disney+ is a Big Three for Disney, coupled to its two other streaming features, Hulu and ESpn+. -
Gaming
Consumers profit from a cross-platform game that enables players to switch between PCs, mobile devices and consoles and expects other games to do the same. In October last year we saw the Call of Duty franchise online and in their first week we hit the mark of 100 million downloads. This pattern will continue to extend to many PC and console franchises the free-to-play business model that is the tradition in mobile games. -
Tech that replaces our stores.
To find an object, you click through a website navigation bar. Facebook has equipped merchants with tools to carry out consumer contact bots. Retailers such as Amazon have taken chatbots to answer customer questions, and a human can take over, if the bots can't help. Now that the pandemic in a physical retail shop is largely unworkable, we can expect such conversational technologies to develop. -
Wi-Fi is getting smarter
This year's Wi-Fi, a new network standard, is a flood of new internet routers. Wi-Fi does not concentrate on speed, but rather on reliability when sharing the bandwidth on many devices, as is previously the case with wireless upgrade. Say, our family has many smartphones, laptops and a console for games. For example, Wi-Fi 6 works best to provide bandwidth for each device at a time than to allow most devices to hog, if everyone uses them to consume vast quantities of data for video streaming.