Video games and block chain

Video Game Time Line

  • 50s First Game

    50s First Game
    The first game was designed in 1950s by Brett Weiss. Who used military computers to make a table top style game. Starting a chain of events that created a industry.
  • The Next Step

    The Next Step
    After the 50s people started using deigns to create games. Using computers to create simple games like Space war. That worked as a space arcade game.
  • The First Shooters

    The First Shooters
    The Periscope started active blasting of obstacles that was developed by Namco. As well as manufactured by Sega future companies in the gaming industry. Power for tech was very low and was very restrictive.
  • Pong

    Pong
    Pong was released to design to be simple fun involving 2 players. During the time it was a wide spread phenomenon. Involving changes between what games are as a business.
  • Space games

    Space games
    Arcade games such as Space Invaders and Asteroids helped make games a big thing. Changing what they thought it meant to play games. Actively crafting a new generation of players to love video games.
  • Pac Man

    Pac Man
    The release of Pac Man in public places really solidified video games place in culture. Then people understood you can make a lot of money off this. Pac Man was a eye opener with its addictive game that became an instant classic
  • The Power of Mario

    The Power of Mario
    The development of Mario after the major presence of Donkey Knong changed everything and became an instant icon. Involving the fun simplicity of telling a short story with a protagonist.
  • Tetris

    Tetris
    The use of arcade style as a style really helped Tetris. Even it was invented by a designer that was imported to US and sold there. Changing the industry as well showing people video games were only getting bigger. Escalating the trends of games in culture
  • Sonic the Hedgehog

    Sonic the Hedgehog
    The entry of Sega after the video game crash of the 80s they emerged with the revitalization of games. Joining the gaming industry with Nintendo and Sony. The development of a simple game play style of getting to Point A to Point B as fast as you could
  • The New Renaissance

    The New Renaissance
    As technology advanced so did computers and consoles such as the PlayStaion that had 3d games. They told a interesting and complex story to the player. This was the change of power and made them a power house.
  • The Xbox and Halo

    The Xbox and Halo
    The era of the fist person shooters were very popular and controversial. The new generation played Halo as the big and relevant as it has been for nearly 18 years. Changing the industry of what it meant of power to Xbox and Playstaion
  • Story Driven

    Story Driven
    Games that started new games that acted more like playable movies. Not to be mistaken by movie license games that were usually bad. It contained crazy stories of cool characters and mysterious things.
  • Open World Masterpiece

    Open World Masterpiece
    Games during the 2010s has incredible power and had the capacity to be great works of art. Depending on the passion of the developer. With examples of the Witcher 3 , Legend of Zelda, God Of War PS4 giving amazing stories and side activities.
  • Controversies in Gaming

    Controversies in Gaming
    With the addition to make more money off of games such as DLC and mirrotransactions, That altered the genre and involved shady tactics to ensure people would pay these ridiculous practices of taking things out of the game to gain more money. Or making a game more difficult to play without purchasable things.
  • The Future

    The Future
    Games have come along way and are still advancing today with better game play and graphics. Learning from each other and telling its own personal story. Archiving the stories and ideas of new people. This is still only the begining we are still growing and Video Games are not going anywhere