Timeline Full Sail

  • Mastery:Personal Development and Leadership

  • Period: to

    Mstery Journey

  • Research in Team Dynamics

  • Project and Team Management

  • Game Design - Lecture

  • Methods and the User Experience - Lecture

  • Game Production Tools - Lecture

  • Prototyping and Content Creation - Lecture

  • Quality Assurance - Lecture

  • Asset Management - Lecture

  • Game Usability and Testing - Lecture

  • Game Project Praticum - Lecture

  • Production Research Capstone - Lecture

  • Graduation