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Period: to
The Internet and Education - 1981 to 2011
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NSFNET backbone of internet created; ethernet connections on campuses more accepted
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The VGA standard developed for IBM's new PS/2 line gave the PC the potential for 256-color graphics.
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Multimedia PC standards developed
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Gopher servers used to provide students online information
Gopher was released in the late spring of 1991. A hierarchical structure that allowed users to access files. -
CU-SeeMe developed
The original MacIntosh version for CU-SeeMe did not have audio. The version developed for Microsoft not only improved on the earlier version, but also added audio capabilities. -
The first web browser Mosaic is released
The first version of Mosaic was developed for X-Windows on Unix computers -
Improving America's Schools Act (IASA) is signed into law
IASA, among other things, increases funding for educational technology. -
First DVD Available
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National Library Service for the Blind and Physically Handicapped (NLS) launches Web-Braille
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Technology, Education and Copyright Harmonization Act (TEACH Act) becomes law
HighlightTEACH Act broadens instructors' legal use of copyrighted materials in online instruction. Without this act distance education in its current form would not exist. Instructors would be limited to what they could share with their students outside of a textbook. -
Social media sites begin to flourish over the next 7 years
Social media sites like LinkedIn, Twitter, and Facebook are just a few that begin to show up and flourish. -
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Texas Instruments debuts 3D projector technology designed for the classroom
Impact3D projector technology is introduced. The introduction of the 3D projector will enable instructors to bring a more realistic understanding of topics. Currently the biggest use is for the sciences and math, but the implications of the 3D environment will allow students to become a participant in their education and not just an observer. -
Immersive Education Initiative launches K-12 technology working group
Immersive Education, a Media Grid Initiative, is a learning platform that combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat, Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms.