The History of Video Game Graphics

  • Raster Graphics

    Raster Graphics
    Raster Graphicsl are composed on a 2D plane and is made up of pixels locations and their RGB Values of each position
  • Text or ASCII

    Text or ASCII
    Text graphics, otherwise known as ASCII art was used within video games at early stages because it was easy and simple to do. Games today are still sometimes made in this form of graphic, but it is not very common.
  • First Person Perspective

    First Person Perspective
    The first game to have a First Person Perspective was Maze War. The objective was to manouver a maze and eventually leave it. It was a fixed perspective but it was also first person.
  • Vector Graphics

    Vector Graphics
    Vector Graphics are line based graphics drawn my mathematical equations. They had been in use since 1963 but in 1979 they were first used in the widely known game Asteroids for Atari. Now adays we can actually use vector graphics in the 3D realm of games but its not too common.
  • 2D Graphics

    2D Graphics
    Two Dementional Graphics had been around ever since Raster graphics but a combination of Vector and Raster graphics lead to games such as the super popular Mario games. With 2D you use different perspectives by changing how you draw the pixels. You could have a top down shooter. Or a megaman side scrolling shooter. Think about it, what if megaman was a top down shooter?
  • Side-Scrolling

    Side-Scrolling
    In 1980 the first side-scrolling game called Defender. It also introduced a mini-map design in which you could see where your player was throughout the area.
  • 3D Graphics

    3D Graphics
    3D Graphics have been around since 1960 but were never implemented into video games until 1981. Which was a 3d Monster Maze
  • Stereoscopic Graphics

    Stereoscopic Graphics
    In 1982 Sega released the SubRoc-3D which was a game that used a headset with an active 3D shutter system. In 1983 the TommyTronic Series of gaming laptop LCD game & watch-type stereoscopic 3D was released by a company named Takara Tomy. They eventually made a pair of 3d glasses for the console Vectrex vector in 1984.
  • Full Motion Video

    Full Motion Video
    Full Motion Video is a technique in which pre-rendered/recorded video is played based on what the player does. Today it is mostly used as a method for cutscenes between areas.
  • Third Person Perspective

    Third Person Perspective
    Third Person Perspective is when the camera look onto the player instead of seeing what the character would see. The first game to really implement this was Super Mario 64. Which made a huge sucess in the gaming market.
  • Multi-Monitor Gaming

    Multi-Monitor Gaming
    Multi-monitor setups were now do-able and why not make your game able to use that. Games that are commonly used in this are Racing Simulators, Flight Simulators and first person shooters.
  • Virtual Reality

    Virtual Reality
    Nvidia really kicked off virtual reality by releasing drivers that would allow people to incorporate support for future headsets to come. Later would a headset be released that would allow for regular consumers to have access to this new technology.