Rubik's Cube

  • First “Speed cubing” competitions

  • First Online video platforms, allowed fans to share their solving strategies and tutorials

  • The expiration of the Rubik's patent enabled the creation of several new models for different targets (Rubik's Junior, up to 12 faces, up to 17x17x17, pyramid like)

  • World Rubik's Games Championship was the first speedcubing tournament worldwide

  • World Cube Association was formed as an aggregation of local teams

  • Mobile technology enabled the creation of a Rubik's Cube linked to a mobile application

  • Using 35 years of Google-donated CPU time, a team of researchers found that every possible configuration of the Rubik's Cube can be solved in 20 moves or less. In 1981, it was thought to be as high as 52. By 2005 it was at 28.

  • Robots outperform humans on solving the Rubik’s cube

  • Researchers built a robot that solved the cube in 0.38 seconds.

  • An artificial intelligence system created by researchers at the University of California has solved the Rubik's Cube in just over a second.

  • A one-handed robot that can ‘solve’ Rubik’s Cube

  • Teens turn to cube to help boost their mental agility (18 millions sold on 2019, 3 more than 2017)