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The Developement of Videogames and Associated Research
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Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Agressive Behavior
Wei, Ran. "Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior." CyberPsychology & Behavior 10p 10.3 (2007): 371-80. USF Library. Web. 11 Sept. 2014. http://eds.a.ebscohost.com/eds/pdfviewer/pdfviewer?sid=d70af3df-ffde-4634-bfca-811d6d7ecef7%40sessionmgr4002&vid=1&hid=4108 -
Parents' Interest in Videogame Ratings and Content Descriptors in Relation to Game Mediation
Nikken, Peter, Jeroen Jansz, and Sanneke Schouwstra. "Parents' Interest in Videogame Ratings and Content Descriptors in Relation to Game Mediation." European Journal of Communication 22p 22.3 (2007): 315-36. USF Library. Web. 11 Sept. 2014. http://ejc.sagepub.com/content/22/3/315.full.pdf+html. -
An Examination of the Role Individual Differences Play in Videogame-based Training
Orvis, Karin A., Daniel B. Horn, and James Belanich. "An Examination of the Role Individual Differences Play in Videogame-based Training." Military Psychology 21.4 (2009): 461-81. USF Library. Web. 11 Sept. 2014. http://eds.a.ebscohost.com/eds/pdfviewer/pdfviewer?sid=97758978-3e07-4b36-a8f0-a8d6bd593408%40sessionmgr4005&vid=1&hid=4108. -
Hypermediating the Game Interface: The Alienation Effect in Violent Videogames and the Problem of Serious Play
Farman, Jason. "Hypermediating the Game Interface: The Alienation Effect in Violent Videogames and the Problem of Serious Play." Communication Quarterly 14p 58.1 (2010): 96-109. USF Library. Web. 11 Sept. 2014. http://eds.a.ebscohost.com/eds/pdfviewer/pdfviewer?sid=9ae4059a-09f6-4356-8394-da0d3260e4d6@sessionmgr4004&vid=1&hid=4108. -
The Effect of Violent Videogame Playtime on Anger
Devilley, Grant James, Patch Callahan, and Grenville Armitage. "The Effect of Violent Videogame Playtime on Anger." Australian Psychologist 10p 47.2 (2012): 98-107. USF Library. Web. 11 Sept. 2014. http://eds.a.ebscohost.com/eds/pdfviewer/pdfviewer?sid=12827e7d-3d98-4b57-92ad-ed14363dd4ea@sessionmgr4003&vid=3&hid=4108. -
Cultural Geography and Videogames
Ash, James, and Lesley Anne Gallacher. "Cultural Geography and Videogames." Geography Compass 4p 5.6 (2011): 351-68. USF Library. Web. 11 Sept. 2014. http://ejournals.ebsco.com/Direct.asp?AccessToken=6VFLXL989LLCFLNHZJ9ZMHV3Z3J98XVCLF&Show=Object. -
From chess to StarCraft. A comparative analysis of traditional games and videogames/Del Ajedrez a StarCraft
Perez-Latorre, Oliver. "From chess to StarCraft. A comparative analysis of traditional games and videogames/Del Ajedrez a StarCraft. Analisis comparativo de juegos tradicionales y videojuegos." Comunicar 19.38 (2012): 121+. Informe Académico. Web. 11 Sept. 2014.
http://go.galegroup.com/ps/i.do?id=GALE|A305370217&v=2.1&u=tamp44898&it=r&p=IFME&sw=w&asid=5e2c6af464542ef6a25de689bba6bba5 -
EFFECT OF VIDEOGAME PLAY AND EXTRACURRICULAR ACTIVITIES ON PARENT PERCEIVED SOCIO-EMOTIONAL FUNCTIONING IN CHILDREN AND ADOLESCENTS
Boyce, Aaron, Thomas Schanding, Jr., Andrea Backscheider Burridge, and Milena Keller-Margulis. "EFFECT OF VIDEOGAME PLAY AND EXTRACURRICULAR ACTIVITIES ON PARENT PERCEIVED SOCIO-EMOTIONAL FUNCTIONING IN CHILDREN AND ADOLESCENTS." International Journal of Psychology: A Biopsychosocial Approach 21p 12 (2013): 29-49. USF Library. Web. 11 Sept. 2014. http://eds.a.ebscohost.com/eds/pdfviewer/pdfviewer?sid=c824a943-69fd-4e49-acf3-60c2be661f4a@sessionmgr4005&vid=1&hid=4108. -
Introduction: the rebound of videogame industry
Chantepie, Philippe, et al. "Introduction: the rebound of videogame industry." Communications & Strategies Apr. 2014: 9+. General OneFile. Web. 11 Sept. 2014.
http://go.galegroup.com/ps/i.do?id=GALE|A376934211&v=2.1&u=tamp59176&it=r&p=ITOF&sw=w&asid=f7b5bbe621a0a275df864daa138786f1