gaming

  • The Odyssey 1972

    The Odyssey 1972
    First generation (1972–1980) The Magnavox Odyssey was the first video game console, released in 1972. The first generation of home consoles were generally limited to dedicated consoles with just one or two games pre-built into the console hardware, with a limited means to alter gameplay factors.
  • Atari 2600 1978-1992

    Atari 2600 1978-1992
    The console that led this generation was, without a doubt, the Atari 2600, which was discontinued in 1992 after selling just over 30 million units. Surely this generation would have already died long before, in the mid-80s, but its permanence in stores justifies that this second generation last so long.
  • Fifth generation (1994-2002

    Fifth generation (1994-2002
    We have reached one of the industry's inflection points. The 32-bit console generation is one of the most important because introduces three dimensions for the first time. It is from this moment that we begin to talk about 3D environments, graphics engines, polygons, textures and lighting effects.
  • Fourth generation (1987-1999)

    Fourth generation (1987-1999)
    so known as 16-bit consoles, it's time for the explosion around the world with a quantum leap in the quality of games thanks to first-rate technological additions. Not only do they increase the capacity and speed of the machines' processors, but also their color palette and the perfection of their audio section. Practically In general, the cartridge is maintained as a format to publish the games and the new consignment of consoles debuted in 1987 with one of the most remembered models:
  • Third generation (1983-2003)

    Third generation (1983-2003)
    Is it possible for a console generation to have lasted two decades? Well, this has an explanation and it is that It wasn't until September 2003 that Nintendo discontinued manufacturing of the NES. officially in Japan. Obviously, its useful life and the development of games had already ended long before, so we could set the end of that generation around 1995.
  • Seventh generation (2005-2015)

    Undoubtedly we are before what we can consider as the generation that sets the standards of graphic quality that still remains today, with certain more than evident advances, but the leap in performance of this generation left those seen on PS2, Xbox, Dreamcast and GameCube far behind.
  • Sixth generation (1998-2013)

    Sixth generation (1998-2013)
    With the sixth wave of consoles the industry begins to concentrate, bets from brands outside the traditional ones in the market stop appearing and Sony is consolidated as the main rival to beat. Qualifiers such as 64 or 128 bits end up being used to refer to these machines and Sega desperately tries again before throwing in the towel and focusing on software development instead of hardware.
  • Eighth generation… and a half (2016-2020)

    Eighth generation… and a half (2016-2020)
    We have had doubts about how to treat this milestone in the history of videogames, how it was the first time launch of a middle generation, a revision of the hardware of the machines on the market that multiplied their graphic capacity and that helped to make the virtual reality of the PSVR a little better.
  • Ninth generation (2017-202X)

    Ninth generation (2017-202X)
    And we come to the present, a time in which we still have Sony, Nintendo and Microsoft fighting to be the best sellers, with a phenomenon that has destroyed the top sales around the world over the last five years. We are referring to Switch which, since March 2017, is the best-selling machine with more than 103 million units. A real outrage that has already left behind practically all the machines that have come to the market.