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Gamification in Education

  • The Boy Scout Movement is Found

    The Boy Scout Movement is Found
    1. Boy scouts could earn badges for becoming proficient by participating in and completing activities.
  • Period: to

    Gamification in Education

    1. Gamification in education is not what most people believe. It does not mean children playing Jumpstart learning how to read and write. It is so much more. This timeline is meant to show the evolution of gamification in education.
  • The Birth of Social Video Games

    The Birth of Social Video Games
    1. The first multi-user dungeon game created by R. Trubshaw and R. Bartle.
  • Academics Recognize the Potential of Gaming

    Academics Recognize the Potential of Gaming
    1. With computer games demonstrating inherent abilities to engage users, articles start to appear exploring possible uses.
    T. Malone released Toward a Theory of Intrinsically Motivating Instruction and Heuristics for Designing Enjoyable User Interfaces.
  • Games Players are Categorized

    Games Players are Categorized
    1. R. Bartle (MUD1 developer) defines four gamer types based on how different people approach playing a game. This model would go on to become a cornerstone of many gamification initiatives.
  • 'Gamification' is Born

    'Gamification' is Born
    1. N. Pelling coins the 'deliberately ugly' word, gamification. The Serious Gaming Initiative (a project of Woodrow Wilson International Center for Scholars) is founded.