-
Emerigence of Children's Software
Carmen Santiago was one of the first games created for educational purposes. -
Reader Rabbit and the Legend of Zelda came out
Continuation of children's games continues. Reader Rabbit becomes a popular game for children learning how to read. -
Growing sophistication of educational games in the late 80's
Layout and graphics on games start changing. -
First home console
Sony began distribution of the first home console selling over 100 million of them -
"Serious games" movement begins around 2002
Ex. World of Warcraft is a multiplayer, online role-playing game for series gamers. -
Wii Fit is created
Wii Fit was developed by Nintendo as an exercise game consisting of a Wii balance board. -
Gamification informs course design and curriculum developement
-
By 2014, more than 80% of the corporate world is expected to use some type of gamification within their company