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Gamification

By jscalzo
  • Emerigence of Children's Software

    Emerigence of Children's Software
    Carmen Santiago was one of the first games created for educational purposes.
  • Reader Rabbit and the Legend of Zelda came out

    Reader Rabbit and the Legend of Zelda came out
    Continuation of children's games continues. Reader Rabbit becomes a popular game for children learning how to read.
  • Growing sophistication of educational games in the late 80's

    Growing sophistication of educational games in the late 80's
    Layout and graphics on games start changing.
  • First home console

    First home console
    Sony began distribution of the first home console selling over 100 million of them
  • "Serious games" movement begins around 2002

    "Serious games" movement begins around 2002
    Ex. World of Warcraft is a multiplayer, online role-playing game for series gamers.
  • Wii Fit is created

    Wii Fit is created
    Wii Fit was developed by Nintendo as an exercise game consisting of a Wii balance board.
  • Gamification informs course design and curriculum developement

  • By 2014, more than 80% of the corporate world is expected to use some type of gamification within their company

    By 2014, more than 80% of the corporate world is expected to use some type of gamification within their company