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Game Art Timeline
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Nintendo Entertainment System
Nintendo Launches
The launch of Nintendo Entertainment System had a limited release in New York City, the massively influential release was quiet. It was the biggest thing to happen in the video game industry in 1985. Nintendo was at the forefront of the industry at this time. Releaseing one of the biggest and well-known consoles, inspiring gamers and game designers across the globe. -
FOR THE HORDE!
Samwise Didier
Samwise Didier began working Blizzard Entertainment in 1991. He has been there ever since as a loyal artist for the company that created World of Warcraft. He even created the concept for Pandaria and the Pandarian's. He originally created it for his daughter, drawing a picture of himself as a big panda with a little girl panda. The expansion got rave reviews: fans loved the history and color palatte. -
Sam R. Kennedy
Sam R. Kennedy
Sam R. Kennedy graduated university in 1998; going from a simple college student to a famous illstrator and concept artist. He worked his way up, working from companies like: PC Gamer, Imagine FX, and finally for Gimme Games. -
Feng Zhu Creates Feng Zhu Design
Feng Zhu Design - About
"Feng Zhu Design Inc. was established by industry veteran Feng Zhu in 1999." Feng Zhu is a world renowned Concept Game Artist. He has worked with multiple companies in Hollywood and in Video Games. Working with companies like LucasFilms and Ubisoft: even directors such as Michael Bay. -
The Launch of World of Warcraft
Ten Years of World of Warcraft
Blizzard Entertainment started out small, creating Warcraft, but there was something cooking deep within the confines of Blizzard. And in 2003 World of Warcraft Beta Testing started. And then in November of 2004 the release of World of Warcraft launched in stores. So many people bought it that their servers couldn't handle it. It was beginning of a new generation. -
Wacom Releases Bamboo Tablet For At Home Artists
Bamboo Line of Tablets
Wacom released the first at home artist tablet called Bamboo. It was revolutionary and made the world of artists tremble in excitement over the new capabilities in tech and artistry. It was an exciting time to be in the forefront of this artistic evolution. -
Women In Games
GDC 13 - Women in Games Panel
The amazing Felicia Day, Anna Kipniss, Robin Hunicke, Kiki Wolfkill, Jane McGonigal and Colleen Macklin sat at a panel on Women In games during the 2013 Game Designer Convention (GDC). They wanted to speak about women in the gaming world and how they were just as important and valuable as men. -
Blizzcon 2014
Blizzard President Condemns Hate
In BlizzCon's 2014 opening ceremony the CEO of the company came out to talk about all the hate and harassment towards women in the gaming industry. He spoke about how he condemns this sort of behaviour and how all gamers should be treated equally. Not sexualized, hated, harassed, or threatened. -
Wacom Releases Most Powerful Pen Display to Date
Wacom Releases Most Powerful Pen Display to Date
Wacome recently came out with the most powerful and diverse pen display to date. It is sensitive and can display what an aertist draws directly on the tablet screen.