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Period: 6 BCE to 1 CE
π The Eden Era (Prehistory)
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A briefly summarized era of equine history that takes place after an unknown period of time since the The Last Problem ended and up to the Death of Princess Celestia. Events here may be only briefly described as historical records are scarce at best and largely relay on word of mouth. -
5 BCE
π The Death of Princess Flurry Heart
[π] Princess Flurry Heart would perish soon after her ascension to the throne, assumed to have caught the same disease her mother had.
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Art (c) snowwind69 -
5 BCE
π The Death of Princess Cadence
[π] Princess Cadence would perish under circumstances at first equated towards symptoms of an equine illness and was succeeded by her daughter Flurry Heart.
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Art (c) snowwind69 -
4 BCE
π The Death of Princess Luna
[π] Princess Luna would vanish on her way back from a delegation trip to the Silk Empire across the Celestia Sea. Her bones would be found washed up on the shores of Griffinstone although the details of her death would be kept hidden by Celestia only told on her deathbed.
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Art (c) snowwind69 -
2 BCE
π The Death of Princess Twilight
[π] Princess Twilight and Princess Celestia joined together to face the Actamoth. There was little knowledge of the entity at the time, and thus two alicorns left but only one returned. A fatally weakened Celestia would confirm Twilightβs death to her council representative, Delta Dawn.
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Art (c) snowwind69 -
1 BCE
βοΈ The Death of Princess Celestia πΈ
[βοΈ] Princess Celestia, the last of the five alicorn princesses, dies to an unknown foe and Equestria is left to establish a new government in the wake of her demise.
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Art (c) snowwind69 -
Period: 1 BCE to 9
π€The Harmony Era
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After the death of Princess Celestia, Equestria attempts to maintain order through it's principals of Harmony. However this becomes tested through a drastic financial recession, political shifts and an intense environmental battle with the Everfree Forest. -
1 CE
π€ The 1st Council is Created
[π] The Friends of Equestria Incentive begins, the First Council of Friendship is elected and is comprised of representatives from species who hold a seat at the late Princess Twilight's School of Friendship.
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Art (c) Hasbro -
Period: 1 CE to 5
π The Long Summer Draught
[π] + [π₯] The loss of alicorns causes a fluxation in natural magic and after a disastrous draught, the Reserve Bit Crisis leads to food riots and import trade tax scandals while the Nightmare Night Massacre solidified the start of national violence. -
2
π° The Reserve Bit Crisis
[π°] The first recorded stock market crash lead to tensions among multi-national species, causing food riots and import trade tax scandals.
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Art (c) Hasbro -
4
π The Nightmare Night Massacre
On the eve of Nightmare Night, rioters disguised themselves in costumes and attempted to ransack shops along Canterlot Square. It was the first recorded bloodshed in the Harmony Era where 21 creatures were killed, while several others were brutally injured
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Art (c) Alienz_Tea -
5
π The Great May Migration
[π] The Apple Family leaves Ponyville and spreads their roots across the nation in search of better soil. A small remnant leave the country, a branch of the earliest ancestors of modern age Fruit Families.
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Art (c) Hasbro -
6
π The 9 in 1 Plan
The 1st Council introduces 9 Laws to pass within the span of a year to help stabilize the economy and ease tense relations between creatures.
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Art (c) Hasbro -
Period: 6 to 9
𧱠The 1st Wall Project
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The Everfree Forest begins its rapid expansion and causes a second draught. To further project Equestria against the magical effects, the PWA Law sets funds to build a wall and unintentionally plants the seed of divisions between ponies and non-ponies. -
9
π The Long Night πΈ
[π] The Amulet of Time breaks and the sun doesnβt rise for three days. Dark magic starts to run rampant. Plants begin to die and earth pony populations are dying at a rapid rate. Delta Dawn flees in search of the Four Great Families to aid in raising the sun and moon.
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Art (c) Hasbro -
9
π« The Rift EnigmaπΈ
[βοΈ] + [π] + [π] + [π] The Four Great Families (The Promised, The Dreams, The Cherished, and The Fallen) utilize a modified spell from Star Swirl the Bearded to create a rift in time in which reality splits into several pieces. The sun finally rises on the fourth day, but the after effect of the spell leaves Equestria in chaotic magical waste.
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Art (c) krcr -
Period: 9 to 335
βοΈ The (Early) Thousand Year War
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Regarded by the Historians as the first true records of reliable history since the Rift ended, the Early Thousand Year War Era is defined by an decline in population but also an increase of immigration and thus, exploration of a new, only vaguely familiar worldspace. -
Period: 9 to 25
βοΈ The Great Thaw (or the Long Sunrise)
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With the success of the Rift Spell, the ice that had been rapidly accumulating from the three days of sunless free begins to melt away. Along with the ice comes intense environmental changes, shifts in power and the discovery of pieces from different timelines that have been brought to the present to complete the puzzle of a new era of Equinity. -
10
π The King's Beacon is Lit
[π] During the Rift Spell's execution, a light appears over the horizon in the Far North. The Crowns, Keepers of the King's Beacon, first appear as remnants of a their final outpost from an apocalyptic timeline, in the form of a mystical fortress that casts eternal light to a sunless world.
Art (c) mekphen -
10
π₯ The Assassination of Taro Evergreen
[π] + [π₯] A mutiny in the Beacon results in one dead and several wounded, where the rogue Crowns flee Reignfall. As the Rift Spell ends, the residual magic transforms the traitors and the first Sceptre ancestors arrive to Equestria -
11
ππ Prince Chantha Makes Contact with the Beacon
[π] + [π] After the Dreams' self exile from the Capital, Prince Chantha Heir to the Elysium Empire approaches the mysterious tower and makes first contact with the Crowns of the Beacon. Early stages of an alliance bloom as the Crowns are granted access to begin to map the North. -
12
π₯ The Red Wind Company is Established
[π₯] Upon fleeing the Beacon, the Sceptres discover the bones of the last dragons killed during the Long Night. With the use of one of the Forbidden Spells, they perform a blood spell and revive Old Equestria's last dragons. Together, they form the Red Wind Mercenary company. -
12
π π Cyrus Whitesun Arrives in The Province of Platinum
[π] + [π ] Scouts from the Beacon make first contact with the Province of Platinum in an effort to establish trade relations.