Exploring the Evolution of CALL in English Language Teaching

  • Early Beginnings

    Early Beginnings
    Programmed Instruction with analog
    tools. Tools: Tape recorders and
    language labs. Focus: Repetition drills
    for pronunciation and grammar. Example: Skinner’s teaching machines,
    which inspired computer-based
    instruction.
  • First Computer-Assisted Language Learning (CALL) Programs

    First Computer-Assisted Language Learning (CALL) Programs
    Introduction of PLATO. Features: Text-based prompts and instant
    feedback. Usage: Vocabulary building, reading
    comprehension, and quizzes. Highlight: Pioneer systems used mainframe
    computers.
  • Affordable PCs became widespread in schools

    Affordable PCs became widespread in schools
    Software: Grammar focused programs
    like ´´Word Munchers´´ and early
    interactive tools. Benefit: Individualized learning through
    standalone applications. Example: Macintosh HyperCard,
    allowing teachers to create multimedia
    lessons.
  • The Internet Revolution

    The Internet Revolution
    Technological Leap: Access to the World Wide Web revolutionized language teaching. Tools: ICQ, email, and discussion forums for communication. Innovations: Online exercises, interactive websites, and multimedia integration. Example: Hot Potatoes (quizzes, crosswords, and matching exercises)
  • Emergence of Online Platforms

    Emergence of Online Platforms
    Main Tools: Platforms like Blackboard,
    Moodle, and early adaptive systems. Innovations: Cloud-based learning,
    multimedia tutorials, and assessment tools. Apps like Duolingo and Rosetta Stone
    gained popularity. Impact: Greater accessibility and flexible
    learning schedules.
  • Mobile Learning and Gamification

    Mobile Learning and Gamification
    Breakthroughs: Language learning apps and
    gamified tools. Examples: Duolingo, Busuu, Memrise, and
    Quizlet Live. Features: Progress tracking, leaderboard
    challenges, and bite-sized lessons. Trend: Focus on learner engagement and
    motivation.
  • Artificial Intelligence and Immersive Technologies

    Artificial Intelligence and Immersive Technologies
    State-of-the-Art Tools: AI-powered conversational tools
    (e.g., ChatGPT, Elsa Speak). Technologies: Virtual Reality (VR) for real-world scenarios (e.g., Mondly
    VR). Speech Recognition for real-time pronunciation feedback. Focus: Personalized learning paths and immersive, realistic
    practice.