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Ipads in classrooms
Ipads were introduced into the classroom the same year Apple introduced them. -
ClassDojo launched in the US
ClassDojo was launched in the US. According to ClassDojo, it is used in 95% pf pre-K through 8th grade classrooms. The app provides digital communication between teachers, students and parents. -
MOOCs
MOOCs are web-based courses that are open access to the public. MOOCs provided a new way for remote and online learning. MOOCs changed the way the way we can access education and professional development. -
Chromebooks in classrooms
Google began putting chrome in classrooms nationwide. This put digital learning directly in the hands of students. Teachers and students could access more information, educational apps, assessments, etc. -
Digital Textbook Playbook
This was a guide developed by the FCC and the Department of Education to help teachers and administrators how to advance digital learning. -
McGraw Hill SmartBook
World's 1st adaptive ebook. The smart book was an adaptive learning tool that could support different students and their learning needs. -
Classcraft launched
Classcraft is an education role playing game that brought gamification in the classroom to create an engaging relationship between teachers and students. Classcraft was integrated into the classroom to encourage teamwork and collaboration. -
Google Classroom launched
Marketed to save teachers time and helped manage communication between teachers and students. As of 2017, according to Google, 68% of classrooms use Google Classroom. Google Classroom helps teachers create assignments, distribute assignments, grade assignments and much more. -
Periscope Launched
Periscope is an app that allows teachers and administrators to live stream lessons, meetings, demonstrations, etc. This provided another way for teachers to share information. They could live stream lessons to students outside the classroom. Schools could also live stream sporting events, concerts, plays, etc. so family and friends far away could view them. -
Prodigy Math (Adaptive Learning)
Prodigy math was one of the first adaptive learning technology. It was first sold to mostly private schools. The app provided adaptive learning to the user in a fun game like setting. -
Class VR launched
Class virtual reality headset was designed specifically for the classroom by Avantis Education. It provided a new and controlled way to provide AR interactive and exciting learning opportunities in the classroom. -
AR powered Ebook
KITABOO AR launched a platform that turned paper books into ebooks. This made books interactive and engaging for the students. -
Online learning (Covid-19)
Due to Covid-19 schools and universities had to shift to online learning for their students. Since Covid-19 there has been a 93% increase in students enrolled in online learning, according to the National Council of the State Authorization Reciprocity-Agreements.