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iPads in schools
After the introduction of smartphones, came the tablets. Teachers are more open to using them as a learning tool than they are to mobile phones. Most importantly, there are educational apps which inspire and engage students. Progress can be monitored by the teachers too. Source: https://abcnews.go.com/Technology/ipad-joins-6th-grade-pencils-books/story?id=10923345 -
Apps for school
Applications for both phones and tablet devices are quickly becoming very common as supporting English resources and learning products in themselves. Apps have given students the ability to learn more outside of the classroom, but also allow enterprising schools and teachers to develop lessons engineered to new smart technology that's beginning to enter classrooms. Source: https://www.jamf.com/blog/the-digital-classroom/ -
The release of the Chromebook
Chromebooks for Education provide a quick, user friendly and manageable computing option for educators, instructors, and students. Chromebooks offer a cheap total cost of ownership, centralized management and access to online resources for education and collaboration, as the first way that really focused on education. Source: https://static.googleusercontent.com/media/www.google.com/en//chromebook/static/pdf/Chromebooks_for_Education.pdf -
MOOC's
The term massive open online course (MOOC) was used in 2012. MOOCs are free online courses designed for distance learning, precisely what they sound like. They might be quite unstructured, or they can be more formal and structured like college courses. Sources: https://www.mooc.org/
https://www.mcgill.ca/maut/news-current-affairs/moocs/history -
The release of Duolingo
In 2012 the most popular language learning app was released. Duolingo is a language learning app that helps people learn new languages with a game-like overlay. It has streaks, points and awards you can earn to fulfill the journey of learning a new language. Source: https://duolingo.fandom.com/wiki/Duolingo#:~:text=duo%20is%20a%20language%2Dlearning,launched%20on%2019%20June%202012. -
The release of Kahoot
In 2013 one of the most popular education apps was released. Kahoot! is a Norwegian learning app that works with quizzes that are called kahoots. Basically everyone can release kahoots and there are almost 50 million active users every month. Source: https://kahoot.com/files/2017/08/Kahoot_press_kit_08_2017.pdf -
Google Classroom
In August 2014, Google Classroom was launched. It marketed itself as a single platform that was going to save the teacher time and ultimately focus on teaching. Google estimated that 10 million teachers and students were using it by October 2015. Source: https://www.edweek.org/technology/how-google-classroom-is-changing-teaching-q-a-with-researcher-carlo-perotta/2020/12 -
Dawn of 3D printers
The promises of 3-D printing are intriguing to teachers in general. Media centers, art rooms, and makerspaces have invested in 3-D printers to bring students inventions, ideas and creative minds to life. Source: https://www.3ds.com/make/solutions/industries/3d-printing-education -
Education module applications
Educational module applications are software platforms designed to facilitate teaching and learning processes. Due to access to technology for more people, education module applications for learning have been in the right direction in the year 2016 for increased online education. Source: https://www.tandfonline.com/doi/full/10.1080/1097198X.2018.1542262 -
Digital learning tools
Online study apps, tools, and video games are an important part in the learning of people with disabilities. With new tech in schools and homes, kids can study in ways that fit them better and feel less shame about using help tech. Source: https://ubwp.buffalo.edu/happe/home-page/integrating-apps-into-education/#:~:text=The%20Benefits%20of%20Using%20Apps%20in%20Education&text=it%20can%20increase%20their%20digital,they%20could%20use%20in%20practice. -
VR & AR
Studies show that AR is better for learning by hearing while VR is best for learning by seeing. The studies also say that there are no big changes in what you learn when you use VR, AR, or do things with your hands. Source: https://elearningindustry.com/how-vr-and-ar-are-revolutionizing-elearning-for-learners-of-all-ages -
COVID and Remote Learning
Because of covid, the education had to be shifted to remote education. In 2020 the laptop and pc industry saw a significant high in demands that resulted in overall sales of 300-310 million sales in 2020. This not only gave a massive increase of education on laptops or tablets, it also gave the students a better understanding of technology in education. Source:https://www.forbes.com/sites/timbajarin/2020/12/01/pcs-and-notebook-computersthe-unsung-heroes-of-the-covid-19-pandemic/?sh=49d4b0a4332c