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1960: The PLATO (Programmed Logic for Automated Teaching Operations)The PLATO (Programmed Logic for Automated Teaching Operations)
The PLATO (Programmed Logic for Automated Teaching Operations) system is introduced at the University of Illinois. This platform allows for interactive language learning, focusing on programmed instruction and grammar-translation methods. -
Period: to
C.A.L.L HISTORY
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|1970
1970s: CALL systems are characterized by repetitive drills and practice, using computers as mechanical tutors. The Audio-lingual Method dominates language instruction during this period, emphasizing listening and speaking through repetition and reinforcement. -
1980
1980s: The development of personal computers allows for more accessible and diverse CALL applications. Programs emphasize language games, text reconstruction, and tasks that stimulate language use in authentic contexts. -
1990s: Integrative CALL
. This period marks a significant move towards learner autonomy, allowing students to control their learning pace and content. -
2000's
Early 2000s: Emergence of mobile-assisted language learning (MALL) and virtual learning environments.
Mid-2000s: Increased use of computer-mediated communication (CMC) for language learning. -
2010's
2010s: Development of adaptive learning technologies and AI-driven language learning apps.
Late 2010s: Growth of gamification and virtual reality in language learning. -
2020's
2020s: Continued innovation with AI, machine learning, and immersive technologies like augmented reality (AR) and virtual reality (VR) in CALL.
CALL has evolved significantly over the decades, continually integrating new technologies to enhance language learning experiences.