The Problem That Is Technology - Mats Dartnell

  • The First Micro Computer

    The First Micro Computer
    In this year the first micro computer was introduced. The Intel SIM4 was the first micro computer. The computer had an 8-bit CPU, and was an updated MCS-8 micro computer. The original plan was a request from a customer for custom IC's for a new calculator. The company’s MOS memory technology squeezed the 4004 microprocessor’s 2,300 transistors onto a single chip. The company saw the potential for sales, and secured marketing rights.
  • The First Personal Computer

    The First Personal Computer
    In this year in September the first personal computer was introduced. The IBM 5100 was the first personal computer. The computer was way overpriced for people to consider it as a personal computer. The smallest memory version cost about 11 thousand dollars, and the largest memory version cost about 20 thousand dollars. Although this computer was overpriced it paved the way for new and cheaper pc’s. Some of these pc’s were the Apple II, and the IBM PC.
  • Evolution of Computers

  • Evolution of Cellphone

  • The First Smartphone

    The First Smartphone
    In this year the first smartphone was introduced. The smartphone was known as IBM’s Simon Personal Communicator. The phone had a monochrome touchscreen, stylus, and charging station. The phone could send and receive emails and faxes. Approximately 50 thousand Simon’s were sold in the 90’s. The Simon was never technically called a smartphone, even though it had all the functions to be a smartphone.
  • More Smartphones

    More Smartphones
    In the early 2000’s smartphones became increasingly popular. Symbian, Blackberry OS, Palm OS, and Windows Mobile were the companies that became the popular smartphone companies. Between 2000 and 2006, cell phone manufacturers were exploring dozens of different form factors to capitalize on the new mobile functionality. Sliding and flipping keyboards, rotating displays, and vertical keyboards. These early smartphones were not finger friendly. Touchscreens required pressure to actually use.
  • iPhones

    iPhones
    In January of 2007 Apple announced the iPhone. In June, the iPhone was released to the public, and was extraordinary. Apple’s idea of the smartphone included multimedia functions. The same email and Web browsing features as all other smartphones previously had. The iPhone had a large color display, and its user interface was finally finger-friendly. Unlike phones before, the iPhone had only 4 buttons total. The home, the power, and 2 to adjust volume.
  • Technology Addiction Video

  • Technology Effects

    Technology Effects
    In this year, a paper was written describing technology effects. New technology is also mostly targeted and used by the younger generation. This is concerning because this new generation will never have known life without personal, mobile computers. Stanford University found that people interact directly with others thirty minutes less for every hour spent dedicated to technology. People who are addicted to technology regularly experience depression, irritability, and don't think clearly.
  • Addiction?

    Addiction?
    In May of 2012, a study was taken part with people reacting, if they lost their smartphone. The study was done on adults over the age of 21. Of those people, 73 percent said that they would panic, and another 14 percent felt desperate. People becoming so connected technology, is making it seem like they lost so much more than a phone. While driving 24 percent of people admit they check their phones. As if a text is more important than risking your life.
  • Recognizing Addiction

    Recognizing Addiction
    Addiction can be a difficult thing to see. The trouble is this: The attributes that make certain products engaging also make them potentially addictive. There is no way to separate the fun of gaming, for example, with its potential for abuse. To be clear, games, spectator sports, and social media are wonderful things. These forms of entertainment provide harmless fun for the vast majority of people who enjoy them. However, each also has a potential dark side.
  • Stop Abuse

    Stop Abuse
    The current thinking among technology companies is that too much is never enough. Limitless time scrolling Facebook feeds, and days spent leveling-up in online games. There are no bounds. Outside of consumer tech, companies making potentially addictive products can claim ignorance regarding who is abusing their products. Tech companies know exactly who their users are and how much time they are spending with their services. Companies need to put limits to prevent abuse.
  • Trouble Stopping

    Trouble Stopping
    There's little doubt that nearly everyone who comes in contact with the internet has difficulty disconnecting. It’s like turning off the T.V. when your favorite show is on. Online services like Facebook, YouTube, Twitter, Instagram, and the like, are called masters of manipulation. Keeping us away from the task at hand. Unfortunately, being chained to technology can leave little time for higher order thinking. This can lead to loss of jobs, for not getting work done.