The process of 3d animation

Timeline of 3D Animation

  • Period: to

    Timespan of 3D Animation

    3D and CG(computer-generated) animation go hand in hand, they coexist and have been able to allow each other to develop in ways previously thought unimaginable. They are used in everything from films, video games to adverts, and digital billboards.
    They have revolutionized Art and allowed for unlimited amounts of creativity.
  • Peter Mark Rogart

    During his university studies, Peter concluded that you could use still images to create moving images something that would later dominate the industry.
  • Phenakistoscope by Joseph Plateau

    Phenakistoscope by Joseph Plateau
    Developed by Joseph Plateau using cut-out slits in cardboard and a series of images on a wooden disk by turning a lever when the slit wheel reaches a certain speed you start to have the illusion of the image moving. This was one of the very first examples of a moving image.
  • The Sculptor’s Welsh Rarebit Dream

    The Sculptor’s Welsh Rarebit Dream
    https://www.youtube.com/watch?v=2zOsxki5C2k The birth of Claymation Edison Manufacturing’s The Sculptor's Welsh Rarebit Dream, This is regarded as the first or one of the first "Animated films" It was made by the process of claymation where each frame is an individual photograph taken with the clay being slowly and gently shaped, so that when the photos are played they form a short movie.
  • Vertigo (1958)

    Vertigo (1958)
    https://www.youtube.com/watch?v=GQwp6M2q1NE
    The first computer-generated animation made by John Whitney, he used world war 2 anti-air targeting computer on a rotating platform to create the spiral elements.
  • The Boeing Man

    The Boeing Man
    The Boeing man was an animated wireframe model used by being for testing if a pilot could reach his instruments.
  • Hummingbird (1967)

    Hummingbird (1967)
    https://www.youtube.com/watch?v=j-oX4duiFNs&feature=emb_title Made by Chris Csuri and James Shaffer. It was awarded a prize at the 4th annual international experimental film competition in Brussels. This film was an early innovation for Digital morphing a computer drawing technique where images distort and unmake into vectors before forming back together using the computer's logic.
  • Early 1970s

    Early 1970s
    Fredric Parke and Edwin Catmull created faces and hands for the first time using 3D animation technology.
  • Futureworld

    Futureworld
    https://www.youtube.com/watch?v=QfRAfsK5cvU Edwin Catmull and Fredric Parke created the first film using 3d Animation called Futureworld. Edwin Catmull is now the president of Pixar Studios.
  • Battlezone First successful 3D video game

    Battlezone First successful 3D video game
    Battlezone was the first successful 3D video game developed by Atari Inc for its consoles. It was made using hollowed-out wireframe vector imaging and although it's not much of a looker for today at the time it was unlike anything else you could play.
  • Tron (1982)

    Tron (1982)
    Tron releases as an early film with lots of animation and 3D input.
    It was unusual for the time to have so much CG in a film so it was really new to people seeing it.
  • Jurassic Park - First Digital face replacement + Dinosaurs

    Jurassic Park - First Digital face replacement + Dinosaurs
    https://www.youtube.com/watch?v=BPUEqvfQuHY&feature=emb_title Jurassic Park was really unbelievable at the time due to some of the effects and animation added to it. one of which is the first-ever face replacement on stunt double technology that is now used regularly In films. Also, the film featured large true to life dinosaurs created with 3d Animation
  • Blender 3D

    Blender 3D
    https://www.blender.org/ The Birth of Blender by Dutch software developer Ton Roosendaal, Blender was initially met with critique as it's a free open-source 3D Animation engine however it's now widely regarded as the only and best way for students and low budget animators to learn 3D animation. Since it's 2.8 updates it's beginning to be used by larger studios, It competes with other 3D animation programs but the others cost thousands a year to use.
  • Toy Story

    Toy Story
    Toy Story was the first fully generated 3D feature-length animated movie. It was also the first Pixar-Disney collaboration that would pave the way for many innovative movies today.
  • Super Mario 64

    Super Mario 64
    Super Mario 64 releases as the first Nintendo (the world leaders in gaming at the time) 3D game, It features a 3D camera that is still used in films and games today.
  • Titanic

    Titanic
    In Titanic, hundreds of people were created digitally to save on extras and also so that when the ship is sinking there was no major risk for actors due to having to replicate sets to get effects.
  • Maya 3D

    Maya 3D
    Autodesk Maya is a major player in the CG industry it has been used in many major films including The Lord of the Rings: The Two Towers, Spider-Man, Ice Age, and Star Wars: Episode II – Attack of the Clones. It's the goto platform for the 3D animation industry and is often what you need to learn to be taken seriously.
  • Minecraft

    Minecraft
    Minecraft the most popular 3D game and general game ever made was released into alpha the game has 200,000,000 sales making it the best selling game ever made.
  • Avatar

    Avatar
    Avatar releases, a film made almost entirely in high-end 3D, the movie took 4 and a half years to make and the next one has to wait for technology to advance before they will finish making it. This movie took it to the next level with some of the innovations.
  • Brave - The highest budget CG film of all time (So far)

    Brave - The highest budget CG film of all time (So far)
    Brave took a long time to make which made the costs higher but also Pixar had to develop new ways to render and display the hair of the main character this took lots of research to become achievable. Brave remains the highest budget 3D film 8 years later.
  • Witcher 3

    Witcher 3
    The Witcher 3 releases, one of the most innovative 3D animated video games of the last decade based on the books by Andrzej Sapkowski.
  • 2020+

    2020+
    Who knows what the future will hold for 3D animation, it's inside of most industries now including, Graphic Design, Animation, Illustration, Game Development, Cinema, Advertising, Entertainment, Toys, Medicine, and Military. I'm sure as the next decade goes by we'll see many more innovations especially as Virtual Reality becomes more mainstream.