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THE ELDER SCROLLS: ARENA
Initially, the idea behind the game was to have gladiators battle it out in an arena as implied by the name. Somewhere in the midst of making the game, the developers decided to go a different path taking the quest to an open world. -
THE ELDER SCROLLS II: DAGGERFALL
Instead of covering six million kilometres square, the map only covered a High Rock and a portion of Hammerfell which was about 160,000 square kilometres in size.
The smaller world means the game could offer more detail and provide a livelier feel to the game compared to what’s seen in Arena. -
The Elder Scrolls:BATTLSPIRE
Battlespire doesn't have an open world. Instead, it has a closed level, and the merchants and currency are obliterated from the game mechanics. The new release also introduces a multiplayer mode to the players. -
The Elder Scrolls: OBLIVION
The game is set on the Imperial province of Cyrodiil which is enhanced with beautiful graphics that lived up to the beauty of the province.While there were some impressive graphic upgrades, sometimes, the world has a bland and generic feeling, particularly in the dungeons. -
The Elder Scrolls Online
Online had the greatest number of provinces since Arena's whopping six million square miles of land. The game allowed players to explore the majority of Cyrodiil, the Summerset Isles, Valenwood and Highrock. Players could also explore portions of Skyrim, Morrowind, Black Marsh and Hammerfell. -
The Elder Scrolls Blades
With Blades, the franchise introduced a mobile action RPG with Android and iOS in mind.
Unlike previous TES games, Blade has a more linear approach and doesn’t dwell much on the openness that the main games are known for mainly because of the limitation of the mobile hardware.