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Monsters University

By 2044621
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    Monsters University

  • Mike goes to collage at Monsters University

    Mike goes to collage at Monsters University
    1 Exposition-
    Mike shows up at Monsters univerity. He meets his roomate who is also a scare student.
  • First day Scaring Class

    First day Scaring Class
    Exposition 4-
    Mike and his roomate go to the scaring class.
    They meet the main teacher of the Scaring Class.
    Sully shows up late to class and that is how Mike met Sully.
  • Scaring Finals

    Scaring Finals
    5Rising Action-
    On the day of the scaring finals, Mike and Sully are practicing and try to scare eachother or compete.
    They then knock over Dean Hardscrabble's prixed posestion from her scaring days, They are then both kicked out of the scaring program.
  • Making A Deal

    Making A Deal
    7Rising Action-
    Mike and Ms.Hardscrabble make a deal that if Mike wins the Scaring Games, Him and his team can be let back into the scaring class, if he loses then he will have to leave Monsters University.
  • Scaring Games

    Scaring Games
    6Rising Action-
    Mike and Sully have been kicked out of scaring school and were doing scream can design. Mike then remebers the Scare Games. He signs up with OOZMA KAMPA. Sully then goes with them on his team.
  • Fear Techs Mascot...

    Fear Techs Mascot...
    3 Exposition-
    Sully steals the Fear Tech mascot, Archy the Pig. He ends up crawling through the window of Mike's room. That is how Mike and sully Officially meet.
    They then go rinning around chasing the pig.
  • A challenge.

    A challenge.
    4Rising Action-
    Sully gets into ROR fetermity club and gets rejected for a party.
    Mike then makes a promise to himself to try to become better than Sully
  • OOZMA KAMPA

    OOZMA KAMPA
    8 Rising Action-
    Mike and Sully go to the ferternity house of OOZMA KAMPA.
    The 2 of them have to share a room and learn to get along. OOZMA KAMPA is not a very scary team so Mike and Sully need to train them
  • First Scare Games Event

    First Scare Games Event
    9 Rising Action-
    OOZMA KAMPA show up to the first scare games competion. They have to run through a tunnel of stinging glow erchins. They come into last place where they should be elliminated, but they caught a team cheating and that team was disqualified. and OOZMA KAMPA was back in the game.
  • Library Challenge

    Library Challenge
    10 Rising Action-
    OOZMA KAMPA start training for the next event of the scare games where they have to be quiet and not get caught by the librarian. They are loud and get the librabrians attention and the run around trying to not get caught. They all run out the door and think that they forgot the flag, but they didn't. Then the other team competing gets caught and thrown out by the librarian
  • Made Fools

    Made Fools
    11 Rising Action-
    OOZMA KAMPA are made fools at a scaring party and they are all over the school news. They then after that, try their best to be good scarers and train hard
  • Scarers

    Scarers
    19 Resolution-
    Mike and Sully go bug in scaring at Monsters Inc. Sully is a scarer and Mike is his partner.
  • Field Trip

    Field Trip
    12 Rising Action-
    They then take a trip to Monsters Inc to see all the scarers illegally from on the roof.
    They are inspired to work hard and do their best.
  • Working Hard

    Working Hard
    13 Rising Action-
    OOZMA KAMPA do their best fro training and do really good in every other event of the Scare Games.
    Like Hide and Sneak
    and Don't Be Seen By the Teenager
  • Cheating in the Finals

    Cheating in the Finals
    14 Climax-
    On the final scaring event, they have to do a scare simulator aginst ROR. Sully has a conversation with Ms. Hardscrabble about getting back into the scare class. Ms.Hardscrabble says that Mike is not scary. Sully cheats and adjusts Mike's settings for his turn in the simulator so that Mike can get a perfect score.
  • Human World

    Human World
    15 Climax-
    Mike finds out that Sully cheated and goes to the door lab and enters the human world. He tests out his roar and scaring. He finds out that he is not in only one childs bedroom, he is in a camps cabin for little kids.
    He then has to run out the window and to a lake. Sully then comes and finds Mike at the lake. They have a conversation about how scary they can be and how they have become good friends. They then have to run back to the cabin and away from the police.
  • A Big Scare

    A Big Scare
    16 Climax-
    Mike and Sully have to get back to the Monster world somehow, so they have to power the door from the other side of the human world. They then have to plan a Huge scare and scare the policemen.
    They are able to make the humans scream enough thatit powers the door from the other side. They are then back into the Monster world and had pulled off the greatest scare ever.
  • Mail Room

    Mail Room
    17 Falling Action-
    Sully and Mike are both expelled from Monsters University. becasue of what they did. They are then sent back home.
    While Mike is on the bus Sully stops him. They talk about how great of a team they make. Mike then suggests working in the Mail room at monsters inc.
  • Monsters Inc.

    Monsters Inc.
    18- Falling Action
    Mike and Sully then do to work at monsters inc. They wenrt from mailmen, to janitors, to cooks, to scarers.