Module 1: Ed Tech Timeline

  • Social media

    Social media
    Social media had impacted learning by being able to use apps such as Instagram and twitter. Teachers or schools could use social medias to reach students and their families by posting alerts after school hours.
  • Cloud Technology

    Cloud Technology
    Cloud technology improved education by being able to store school assignments or projects anywhere in the cloud. This is extremely help because it allows students to pick up where they left off and saving valuable learning time.
  • Gamification

    Gamification
    Gamification has impacted education by bring fun games to help increase student engagement. Gamification are games such as Kahoot that help create a fun competitive learning environment in the classroom.
  • Digital Textbooks

    Digital Textbooks
    The impact of digital textbooks was influential to how students saw books. Digital text books made books more accessible and cost effective.
  • Tablets in School

    Tablets in School
    Tablets in school impacted kids learning by giving the opportunities to learn how to properly use technology. Tablets in schools also allow students to work at their own pace while allowing the teacher more flexibility to move around and help other students in the classroom.
  • Smart Board

    Smart Board
    Smart Board technology allows teacher to yoyu smart software while interacting the a classroom white board. This allows the teacher to show students what she is explaining in steps keeping the students engaged.
  • Artificial Intelligence

    Artificial Intelligence
  • 3D Printing

    3D Printing
    3D printing impacts learning by giving students the opportunity to create objects in the classroom impacting their understanding. For example 3D printing in science could include printing body parts or organs so students can better understanding of anatomy.