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Television and Casual Games (Age 6)
Media: I primarily watched television shows like Paw Patrol and SpongeBob SquarePants. I also played simple browser games on Y8 and Friv, such as puzzles and arcade games.
Impact: This was my first exposure to digital entertainment, helping me develop motor skills and basic problem-solving abilities. -
Continued Television and Gaming Exploration (Age 7)
Media: My media use continued with more television shows, including family-friendly programs like Pepito Manaloto. I explored more games on Y8 and Friv with my cousins and friends.
Impact: I became more comfortable navigating technology and enjoyed exploring new types of games. -
Discovery of YouTube (Age 8)
Media: I discovered YouTube and began watching DIY craft tutorials, scary videos, and funny skits. Television became less frequent, but I occasionally tuned in to my favorite shows.
Impact: This marked the beginning of my curiosity about creative content, as I started learning new skills through online videos. -
Mobile Games (Age 9)
Media: I shifted away from television and spent more time on YouTube, watching my favorite creators and exploring tutorials. My interest in browser games began to decline as I became more drawn to mobile gaming.
Impact: I became more independent in choosing the content I wanted to watch and developed an interest in entertainment and gaming videos. -
Peak YouTube Usage (Age 10)
Media: YouTube became my main source of entertainment, where I followed vloggers and gaming channels. I rarely played browser games and hardly watched television.
Impact: My focus shifted toward online communities and creative media, which made me more digitally engaged. -
The Rise of Social Media (Age 11)
Media: I also continued using Facebook and Instagram to connect with friends. YouTube remained my go-to for DIY tutorials and entertainment.
Impact: Social media introduced me to new ways of connecting with friends and following trends. -
Competitive Gaming and Short Videos (Age 12)
Media: I started playing Call of Duty Mobile (CODM) and became more active on TikTok (formerly Musical.ly) for short video creation and trends. I continued to use YouTube for gaming content and tutorials.
Impact: This year marked a significant shift toward competitive gaming and using media to express creativity through social media. -
The Pandemic Push to Digital Life (Age 13)
Media: During the pandemic, I became highly active on Facebook, Instagram, and TikTok to stay connected with friends. Gaming with CODM became a daily activity. I also relied on YouTube for entertainment and educational purposes.
Impact: Media became essential for maintaining social connections and coping with isolation, offering a mix of fun and learning opportunities. -
Expanding Media Horizons (Age 14)
Media: I expanded my gaming activities to include Mobile Legends (ML) along with CODM, playing competitively with friends. My social media activity included Facebook, Instagram, TikTok, Twitter, and Wattpad.
Impact: Gaming provided an outlet for teamwork and competition, while social media fostered creativity and personal expression through writing and trends. -
Balancing Fun and Learning (Age 15)
Media: I continued playing CODM and ML and frequently chatted with friends on Discord. I remained active on Facebook, Instagram, TikTok, and Wattpad, while YouTube became a resource for both entertainment and study.
Impact: I balanced recreation and productivity, using media to connect with friends and access educational resources. -
Media for Growth and Connection (Age 16)
Media: Used YouTube, TikTok, Facebook, Instagram, and Discord for daily communication and entertainment. I stopped playing CODM and ML as I adjusted to my Senior High School life.
Impact: Media became essential for academic support, staying connected with friends, and managing my time while transitioning to Senior High School. -
The Digital Daily Life (Age 17)
Media: I now use YouTube, TikTok, Facebook, Instagram, Discord, and Wattpad for creativity, socializing, and learning. I also started playing CODM and ML again during my free time, interacting with my classmates through these video games.
Impact: Media continues to play a central role in my life, balancing both social interaction and academic support while also providing relaxation during free time.