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Initially it was used to notify requests about a task to be carried out, then it was used as we know it today, to communicate fluently between users.
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The P2P protocol allows communication between computers to exchange information in any format between each of the connected computers. This protocol allowed the exchange of private messages.
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CompuServe CB Simulator was the first instant messaging service available to the public. It was here that the first online wedding between CrisDos and Zebra3 users took place.
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PlayNet had the same functions as CB Simulator, with the difference that some games such as Chess and Chinese Checkers could also be played between users.
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Created with the same PlayNet license, it is a social network that stood out for its fee collections, it had two membership options, an $8/month service charge plus $2.75/hour connect time charge, or no service charge and $3.75 per hour connection charge. File downloads were charged a flat rate of $0.50 each
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IRC was a protocol that allowed, for the first time, multi-user communication, commonly known as group chats. It gained popularity when it was used for an attempted coup in the USSR.
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It was the first VoIP application, a protocol that allows making calls over the Internet.
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America Online, known as AOL, patents the network technology necessary for users to be able to see and hear each other when connected.
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It was an instant messaging service from Microsoft, which was replaced by Live Messenger and later by Skype. It allowed to customize the conversation window and view a list of contacts.
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The first beta of Skype, the world's most popular VoIP service, appears.
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Google Talk was an instant messaging application that was integrated with Gmail. It was replaced by Hangouts.
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Facebook launches its instant messaging service integrated into Facebook, which would later become a separate application called Messenger.
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The world's most popular instant messaging application was created by two former Yahoo employees in 2009.