HISTORY OF CALL

  • EARLY DAYS

    EARLY DAYS
    The concept of using computers for language learning began with early experiments in computational linguistics and artificial intelligence. Computers were expensive and had limited processing power, which restricted the complexity and functionality of any educational programs.
    Most educators and students did not have access to computer-assisted learning tools. There were no multimedia elements such as audio or video. https://www.youtube.com/watch?v=-X_gAjy2aEo
  • DEVELOPMENT

    DEVELOPMENT
    Advancements in technology allowed for the incorporation of audio, video, and graphics into language learning software CALL tools were not widely available or accessible to the general public. They were mainly used in academic settings and required specialized knowledge to operate.
    https://www.youtube.com/watchv=tTmWcGhlXqA&t=30s
  • Growth

    Growth
    The World Wide Web opened new possibilities for online language learning resources. Websites and online courses began to supplement traditional classroom instruction. The integration of graphics, sound, and video into language learning software became more common. Tools like “Tell Me More” (1998) offered multimedia-rich learning environments. https://www.youtube.com/watch?v=fzEWAyzlHCQ
  • Modern Era

    Modern Era
    -Online Platforms
    -Mobile Apps
    -Artificial Intelligence
    -Virtual Reality (VR) and Augmented Reality (AR)
    -Hybrid Learning The proliferation of smartphones led to the development of language learning apps that offered flexibility and portability. Apps like “Memrise” and “HelloTalk” gained popularity.
  • The new CALL

    The new CALL
    Ongoing advancements in AI and data analytics are expected to further refine the personalization of language learning experiences. Future CALL tools are likely to incorporate more interactive elements and real-time communication features.