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Projectors in Classrooms
Allowed for showing of videos and presentations to reflect onto the entire whiteboard. -
Introduction to Smartboards
In place of a traditional whiteboard, smartboards are interactive whiteboards for giving lessons. -
Introduction of Chromebooks
Technology and computers were being used in schools, but the introduction of chromebooks allowed for students to take the laptops home with them for their lessons and homework. -
Canvas Introduction
Canvas is a web-based learning management system that serves as an online platform for students to review and complete their work. -
Ipads in Classrooms
The use of Ipads in classrooms began int 2012. This began the introduction of personalized technology for interactive learning. -
Educational Games for Mobile Phones
Educational games such as the infamous Kahoot were introduced in 2013 and are still used today. Kahoot is played with laptops or mobile phones (most common method) to go over lessons or study guides in a fun and interactive way. -
3D Printers brought into classroom
Though not all classroom had 3D printers, those elective classes such as engineering and computer science were able to advance their learning technology with the new addition of 3D printers. -
ClassVR Introduction
Virtual and Augmented Learning was introduced in 2017 by Virtual Reality headsets being used education. These headsets allowed teachers to create lessons and content from 360° photos and videos for interactive learning. -
Zoom and Hybrid Learning
Due to the global pandemic COVID that started rising in 2019, students had to go full digital learning and use programs such as zoom to meet with teachers/students for assignments and lessons. -
Distance Learning - eLearning
eLearning has always been around but became increasingly popular due to the global pandemic. This allowed students to continue their education from the comfort of their own homes.