C.A.L.L HISTORY

  • The Beggining of C.A.L.L

    The Beggining of C.A.L.L
    •Mainframe computers: These computers mainly focus on drill and practice programs, Grammer and Vocabulary.
    •First language learning programs were developed here.
    https://youtu.be/fF6Xl8iep7o?si=eSSDq-UN2j4UhA7b
  • Innovation and Expansion

    Innovation and Expansion
    •Microcomputers are now emerging and growing accessibility.
    •Audio and visual material are being introduced.
  • Interactivity with multimedia

    Interactivity with multimedia
    •Audio, video, and images (multimedia) were enabled on CD-ROMs
    •Games and interactive exercises and activities became popular
    •Teachers created custom materials with help of Authoring tools.
  • The internet and online learning

    The internet and online learning
    •The WWW (World Wide Web) on the rise, making online learning much more easy.
    •Communication became more accessible thanks to emails, chat and forums.
    •Proliferated online courses and resources.
  • Virtual Environment

    Virtual Environment
    •Podcasts, video conferences, and virtual classrooms.
    •Mobile devices and apps are on the rise.
    •Immersive environments like second life.
  • Big data, Gamification and AI

    Big data, Gamification and AI
    •Chat bots powered by AI,and personalized learning.
    •Gamification elements increase engagement
    •Data-driven insights