Fate's raven

Avalar

  • 800 BCE

    Time divests power to create Avalar.

    Time divests power to create Avalar.
    Time divests seven powers to the Valar and leaves his herald.
  • Period: 800 BCE to 320 BCE

    Primordial Age

    This is the first age characterized by primordial power and great danger where most of the building blocks of the universe were set in place.
  • 788 BCE

    The Planar tower is constructed

    The Planar tower is constructed
    This tower is the scaffold that the planar cosmology is built around.
  • 744 BCE

    Avalentia and further Cosmology added.

    Avalentia and further Cosmology added.
    The elemental outlands, Avalentia, the Feywild and the Shadowfell added.
  • 740 BCE

    Elder Spirits begin to arrive in Avalar

    Elder Spirits begin to arrive in Avalar
    These are spirits who the Valar allow to enter once they submit their power to the laws of Avalar.
  • 720 BCE

    The Valar create the Titans

    The Valar create the Titans
    The Titans were many powerful nigh immortal creatures often that could transform in shape, that were the first life in Avalar
  • 575 BCE

    Celestials and Fiends are created but not released.

    Celestials and Fiends are created but not released.
    They are made in the seven heavens and seven hells and kept there as a safeguard against the Titans.
  • 542 BCE

    The five original mortal races are created.

    The five original mortal races are created.
    These are Humans, Elves, Dwarves, Dragonborn and Merfolk. All were based on a less powerful mortal versions of Titans.
  • 328 BCE

    Alatar becomes a Maiar

    Alatar becomes a Maiar
    Alatar after befriending Manwé is killed by an arch-giant, but Manwé saves him ascending him to become the first Maiar.
  • 320 BCE

    Celestials and Fiends to fight the Titans

    The War for the Dawn starts as the Celestials and Fiends are released to make the world habitable for the mortal races as the Titans are too numerous and powerful for them to coexist.
  • Period: 320 BCE to 1 BCE

    War for the Dawn

    A great war were the Valar turned on their creations who would not let new life thrive, a pruning of powerful Titans.
  • 24 BCE

    The Formation of the Dawn Gods

    The Formation of the Dawn Gods
    Pelor, Sarenrae and Alatar decide to leave the front of the war to protect the small pockets of civilization barely surviving the war.
  • Period: 1 CE to 442

    Age of Sparks

    This is the slow and quiet dark age, where the mortal races now free of war could grow, expand and learn about their new world.
  • Period: 442 to 760

    Age of Arcanum

    A time characterized by great elder magic, leading to new gods and floating cities. Mortal races started learning powers like those of Titans.
  • Period: 760 to 1018

    Age of Red Wars

    As the people of Avalar learned so much power they turned their sights on each other leading to great turmoil were magic itself was hurt.
  • Period: 1018 to

    Age of Quiet

    This is the current age after the Red wars where the mortal races have settled and magic has slowly healed.
  • Edriar Wrynn is born

    Edriar Wrynn is born
  • Fara Wrynn is born

    Fara Wrynn is born
  • Anduin is born

    Anduin is born
  • Edriar takes control of Wrynguard

  • Argyle is born

    This occurs in a wealthy port town in the Ulamanti hills.
  • Wrynguard Dawn Raids Begin

    Wrynguard Dawn Raids Begin
    The islands of Korssant, Delavaya and Isenfjall are invaded
  • Wrynguard starts it's invasion of Ulamanti

    Wrynguard starts it's invasion of Ulamanti
  • Wrynguard takes Tilvarel

    Wrynguard takes Tilvarel
  • Ahlzirikar

    Ahlzirikar
    It appeared as a great maelstrom appearing in the center of the Bay of Ahlzir that can cause madness and will rip ships apart. To the more arcanely attuned, they can sense the great eldritch evil lurking within.